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  #1  
Old September 25th, 2003, 09:42 PM
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Nerfix Nerfix is offline
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Default Re: Depopulation

Who wishes for "stupid" things like that when we can wish for Lord of the Night's who we then give proper equpment and then use as uber-assasins.
Or then we wish either for gold or gems.
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Old September 25th, 2003, 09:53 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Depopulation

Quote:
Originally posted by Nerfix:
Who wishes for "stupid" things like that when we can wish for Lord of the Night's who we then give proper equpment and then use as uber-assasins.
Or then we wish either for gold or gems.
Hmmm... my own favorite wishes are POWER and MAGIC POWER - definitely! Turn an astral mage into a killing machine...
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Old September 25th, 2003, 10:46 PM

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Default Re: Depopulation

Quote:
Originally posted by Kristoffer O:
Is there no one that have tried to wish for population?

It does work.
a bit too costly for a 100 gems cost.

a simple mechanism would be to have the growth scale give a *minimal* increase, whatever is the pop of the province. As of now, a depopulated province stay depopulated.

Also, why not tie pop growth to tax rate. You already have implemented that too much taxes reduce populations, so why not enabling the reverse (population migrate into the province, they dont have to be teleported magically!).

also the growth scale give roughly 0.15% increase each time (for an astonishing ~~ 0.5 % for growth +3). The doms I manual states that the growth rate is 0.5% for EACH scale. So, is the code buggy (anathem!) or is the manual wrong?
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Old September 25th, 2003, 10:50 PM
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Default Re: Depopulation

It can't be anathem!
Illwinter is holy, their manuals just got attacked by the printing demons!


[ September 28, 2003, 07:52: Message edited by: Nerfix ]
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Old September 25th, 2003, 11:00 PM

MStavros MStavros is offline
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Default Re: Depopulation

If there will be spell(s) to 'summon' population, its all good than.
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Old September 25th, 2003, 11:08 PM

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Default Re: Depopulation

Quote:
Originally posted by Pocus:
quote:
Originally posted by Kristoffer O:
Is there no one that have tried to wish for population?

It does work.
a bit too costly for a 100 gems cost.

a simple mechanism would be to have the growth scale give a *minimal* increase, whatever is the pop of the province. As of now, a depopulated province stay depopulated.

Also, why not tie pop growth to tax rate. You already have implemented that too much taxes reduce populations, so why not enabling the reverse (population migrate into the province, they dont have to be teleported magically!).

also the growth scale give roughly 0.15% increase each time (for an astonishing ~~ 0.5 % for growth +3). The doms I manual states that the growth rate is 0.5% for EACH scale. So, is the code buggy (anathem!) or is the manual wrong?

In dom 2 one turn is one month. If I recall correctly the growth is 1.001+(growth*0.002) maxing out at 1.007^12=1.087.. a year, almost 9% population growth a year. At growth 0 it will result in appr. 1.2% growth a year. 9% population growth a year is a pretty big whopping growth. The reason that taxes below the default does not increase population growth is that the 100% is considered the tax that is sustainable without impacting negatively on the population, more taxes will be detrimental to the health of population, but lower taxes will not have that much of a positive impact. There is no national health care plan in dominions but gift of health! Demand gift of health from your local pretender today!

[ September 25, 2003, 22:18: Message edited by: johan osterman ]
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Old September 25th, 2003, 11:34 PM

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Default Re: Depopulation

Another idea: give the growth scale a fixed population increase, so with growth +3, per example, you'll have a growth of 30 or the percentual bonus, whichever is greater.
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