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September 29th, 2003, 08:50 PM
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Lieutenant General
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Re: suggestion about commanders
I'm completely OK with Dominions II the way it is... The lack of ships just constantly jumps straigth to my face... But i agree that formations would be awesome.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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September 29th, 2003, 09:12 PM
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Corporal
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Re: suggestion about commanders
Guys,
Formations would be very taxing to the AI compared to the current battle logic. What we need is a borgMod; Dominions 2 strategic map with a call to Total War for the battles. Then you could run your own formations. (flashback; who remembers the game Breach? It had some kind of two-game integration) Now �all� we need is an interface application to move the data and a complete rework of TA to model the monsters and magic.
Sea Battles would really need two phases; ship to ship and boarding. Look how Port Royal handles this; the boarding is all AI (no ability to watch anything but the numbers of sailors per side) while the ship to ship continues. This would drive my crazy; not seeing my boarding operation succeeded (or fail) while I sail around firing arrows and fireballs.
I would like to hear what Illwinter wants to do with Dom III before I have any suggestions. I trust these guys to make games that I like to play already.
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September 29th, 2003, 09:16 PM
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Lieutenant General
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Re: suggestion about commanders
About Dom III, i think IW will more likely make CoE III first...
Or then try something else...
*an image of Dominions JRPG flashes somewhere in the dark mind of Nerfix*
Now, a Dominions JRPG would be awesome!
How to combine heroic and high-lethality fantasy, how to mix Japanese and western RPG's, now that would be some challange for IW!
Of course i am kidding, unless IW is realy planning something like that...
[ September 29, 2003, 20:19: Message edited by: Nerfix ]
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 29th, 2003, 09:32 PM
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Lieutenant Colonel
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Re: suggestion about commanders
didnt knew the wishlist for dominions XVII was already open...
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 29th, 2003, 09:32 PM
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Colonel
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Re: suggestion about commanders
Well, the problem IMHO is not that we don't have "ships" per se, but rather than sea is impassable to most nations...
So why not implement a simple "Port" structure, that will allow a (limited) army to cross 1-3 sea provinces, in the same way than Vanheim can sail ?
The port could be only allowed to some nations, and its cost, the ship range and ship capacity (size of army movable per turn) could depend on nation : Vanheim would get small cost ports and long range (they could use ships for armies w/o "sailing comander"), Arco could get medium range and capacity, Pythium short range/big capacity, Abysia nothing etc...
This won't be difficult to do, as the mechanics already exist  , and will solve the problem.
The only big impact is on game balance ...
What do you think ?
[ September 29, 2003, 20:33: Message edited by: PDF ]
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September 29th, 2003, 09:38 PM
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Lieutenant General
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Re: suggestion about commanders
@Pocus:LOL!
@PDF:
Hmmmm... Well, that would be one solution...
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 29th, 2003, 10:54 PM
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Major
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Re: suggestion about commanders
I don't think I would want the kind of addition PDF is talking about. I think I prefer it the way it is.
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