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April 21st, 2001, 11:29 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
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Re: Map editor
DAMN, DAMN, DAMN, DAMN, DAMN!!!! All these ideas and now no way to implement them. MM take note, I (and probally most others) would LOVE to see this changed. PLEASE? Think of the fun you could have individually modding each planet, giving them abilities like 'All knowing Hermit, +500research/turn', or 'Native Police Force, +25% to Ground combat', or even 'Organics lacked for Birth Control, +5%reproduction' 
This is my definite wish for the next patch/fix (well, that and its about time there was a LIGHT mount for weapons).
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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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April 22nd, 2001, 01:04 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
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Re: Map editor
It would be nice if there was a way to indicate within the file what abilities work on planets only, facilities only , and all the other combos.
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April 22nd, 2001, 02:08 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: Map editor
I would like to be able to name the planet something other than system name + roman numeral (eg. Sol system and name the planets by their actual name such as Mars, terra/earth, jupiter, etc). Evertime I try that I get an RCE then access violation (Access violation at address 00405198 module 'SE4MAP.EXE'. Read address FFFFFFFF.)
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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April 22nd, 2001, 02:50 PM
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Corporal
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Join Date: Apr 2001
Location: A little city in the corner of the U.S.A.
Posts: 110
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Re: Map editor
Pathfinder,
When you rename the planets, you have to leave the roman numeral that the planet is given when you create it. So you would have to name it Mercury I, Venus II, Earth III...Etc. Some other people had the same problem, includeing me.
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Rules? What Rules?
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I was Maverick, now I'm Coal.
This is it. That moment they told us about in high school, where one day, algebra would save our lives.
Brain fart, you win again!
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April 22nd, 2001, 03:26 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: Map editor
ahhhhh, ok, THANKS!
Much appreciated!
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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April 22nd, 2001, 03:45 PM
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Private
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Join Date: Jan 2001
Location: Toronto, Ontario, Canada
Posts: 37
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Re: Map editor
Hmmm. Glad I checked out this thread. That range check error when I tried to rename the planets for my Sol system map was getting truly annoying. Now all I have to figure out is how to get the editor to use the acutal images of the planets/moons.
Favourite modification to the Sol system map:
"Planetary probes indicate possible evidence of ancient cities buried under the Plains of Cydonia."
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April 22nd, 2001, 09:03 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Map editor
Heh, here's my contribution.
I created a planet, and gave it the sector sight obscuration ability, like a Nebula, with a value of "2".
The planet was invisible at the start (of course). You could not colonize it by just telling a colony ship to colonize that sector, (it gave a "no planet at that sector" error). All good, so far, right?
Now comes the odd part. Even though the sight obscuration value was only 2, the planet was still invisible using Hyper Optics III.
Umm, what?
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