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  #1  
Old October 28th, 2003, 05:43 PM

Pocus Pocus is offline
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Default Re: some balance questions

Blood of Human : newbie mistake. It seems I reverted to standard Abysia theme somehow (I think this must be the heat+3 that disabled Blood of human automatically, and I didnt notice).

Alchemist : checked again & confirmed.

prophet and pretender name mess : I dont have kept the save. If I encounter it again, I will zip the files, if not, then it must be newbie illusionary bug syndroma

no I have no stormed fortress, true. Bad habit of doms I in discarding completely the value of sieges towers (because of storm/arrow fend).

I feel all thrilled & strange to be lost again in the complexity of dominions. How enjoyable it is

Centering : the way doms I centered was handy, you would scroll with that easily.

thank for the tip Psi, handy too to filter commanders.

edit : 2 new notes:
1) in windowed mode the keyboard is in qwerty (painful for us french) and no capital letters are available (and you cant type ? for shortcuts). In fullscreen mode, it is in azerty, and all work well. Strange.
2) you can script #commander, dont know if we are supposed to be allowed that. very minor I think.

re-edit : forget about this right click centering. Just saw the thread on moving the map with scroll button.
scroll button dont work for province defence buying btw.

[ October 28, 2003, 15:51: Message edited by: Pocus ]
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  #2  
Old October 28th, 2003, 05:48 PM
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Default Re: some balance questions

The Blood of Humans is the first step of the downward path of Abysia

Fire resistant soldiers for 13 gold is not bad.

4 gems is of little importance.

Good point on the 2 heat points loss.

Most mages only at home, but new cheap mage.


We have tried not to make themes more powerful than the default. It is better to tweak up weak ones later than having a overly strong theme that affects MP balances.
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Old October 28th, 2003, 06:03 PM
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Default Re: some balance questions

@K.O
I kinda figured that out
What next, "Age of Pink Skinned People"?

Normal Humanbreds cost only 2 Gp's more.
Ok, 13 Gp Fire Resistant troops aren't bad.
Their sacred unit was also quite decent.

They don't need so much money though, so it migth be balanced. Or not.

Uhhhh, sir! You say there is no real impact on the game when Pythium swims in gems and BoH Abysia is starving from the start?

Yeah, i suppose the Newt is one of the best things you can get with 90 Gp...

[ October 28, 2003, 16:04: Message edited by: Nerfix ]
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Old October 28th, 2003, 06:13 PM
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Default Re: some balance questions

I have not tried it, but maybe "Blood of Hunams" should cost -25 or -50 to compensate for the -1 fire gem, -1 heat scale, and fewer Abyssians. Do any themes cost negative points?
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Old October 28th, 2003, 06:15 PM
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Default Re: some balance questions

None i am aware of.
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Old October 28th, 2003, 06:18 PM

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Default Re: some balance questions

Quote:
Originally posted by Saber Cherry:
I have not tried it, but maybe "Blood of Hunams" should cost -25 or -50 to compensate for the -1 fire gem, -1 heat scale, and fewer Abyssians. Do any themes cost negative points?
the 40 pts reduction in design is costly, except if Abysia get a (growth) benefit from growth scale with the theme? That would compensate.
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Old October 28th, 2003, 06:56 PM
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Default Re: some balance questions

Quote:
Originally posted by Pocus:

- the castles are somehow tweaked, but I think there is perhaps not enough emphasis on the importance of admin (and there is too much emphasis on the importance of defence strength in cost evaluation). The preferred castle of doms I, named 'Castle' in doms II, is still a sure bet.
I also was hoping for more spread on the castles. There is obvious effort there but the choices seem automatic. I really wanted the first two to be cheap and fast.

If its a worry about balance then I can understand it but if its "why would anyone use that" then I think the devs went the wrong direction. The devs dont have to understand what purpose something would serve if you provide enough variety. Provide it anyway please, watch for balance problems, and be pleasantly surprised with what we come up with.
Im beginning to be afraid that some changes might be about writing a proper marketable game instead of a fun this-might-not-work game. IMHO

[ October 28, 2003, 17:02: Message edited by: Gandalf Parker ]
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