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February 15th, 2004, 11:20 PM
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Re: Game write-up
Turn: 18
Things are definitely not looking up. In T'ien Ch'i, a demon possessed a herd of swine and ravaged the province for a week. That can't be good.
Maintaining the Siege at Pythium
Pythium frantically tries to break my seige at his capital. But he only brings along 4 Light Infantry, 1 Archer, and a Centurion to command them. Even without any infantry, I am able to dispatch the threat without losing a man, or even breaking a sweat.
The Defense of T'ien Ch'i
Interestingly enough, the Heavy Cavalry unit which has been pestering my troops so much decided to try and assault my capital. There are 7 of the Heavy Cavalry, plus their captain.
As the battle begins, my hoarde of Footmen charge forward to meet the enemy Cavalry. My Footmen take heavy losses, and half of them route. Fortunately, the remainder manage to convince the enemy to retreat, and I retain control of the province.
I take stock of the current situation, since it's been a while since I've played. Things definitely do not look good. The First Army is sitting in Pythium without any melee units. They definitely need to be reinforced. Unfortunately, I wasn't lucky enough to eliminate the enemy dominion like I'd hoped.
The Second Army, reformed under the leadership of Lu-xing the Eunuch, is pretty much at full strength, and is ready to move out of T'ien Ch'i. I will attempt to move them north to reinforce the First Army. Their likely route will be through Grey Mirks, which reports say is only defended by Militia. I will move them through Shamballac in order to retake that province. I will send Yu the Master of the Way along with them for some spell support.
In the south, Vanheim appears to have no interest in taking my Sleepy Mountains province. His armies have left the adjacent Iron Range and has moved on. This gives me a chance to put minimal provincial defenses in Sleepy Mountains as a minor deterrant.
I recruit three Imperial Footmen and 4 Archers in T'ien Ch'i. I also recruit a commander in Keban. I take advantage of the high resources in Sleepy Mountains to recruit a pair of Heavy Infantry.
I save the remaining 200 gold in order to try and save up to purchase a Celestial Master next turn.
The First Army I leave in place, beseiging the walls of Pythium, since Pythium doesn't yet seem prepared to attack in force.
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Turn: 19
The Second Battle for Shamballac
There is only a small group of militia holding this province. The Second Army is able to sweep aside the resistance without any incidences of note. My losses are a single Imperial Footman to friendly fire.
Maintaining the Siege at Pythium
The First Army is attacked by another group of 13 men with an assortment of weapons. They have no ranged attackers or mages, and so my Archers strike at them as they advance across the entire length of the field.
Within just a couple turns, their army is routed, and by the time they retreat out of sight they have lost 6 men.
After purchasing some local defenders, the Second Army heads north into Grey Mirks. The First Army will stay put.
I note with some pleasure that the presence of Tai in Pythium has finally resulted in the conVersion of that dominion to my own. That is useful.
I recruit single Heavy Infantry in Shamballac, Keban, and Sleepy Mountains. In addition, T'ien Ch'i recruits a Celestial Master, 4 Imperial Footmen, and 4 Archers.
I will at some point send a commander around to collect the units being produced in small numbers by the various provinces.
Seeing that Vanheim will apparently not be assaulting Sleepy Mountains, I drop their tax rate back down to a reasonable level from its former point of 200.
Hanifel the Commander (previously recruited in Keban) will head up the new Third Army. He begins touring the provinces, rounding up the scattered units being produced.
Naggor continues to keep an eye out in Acyste. It appears that Pythium has switched over from producing Shamblers and has cranked out some Light Infantry. Good. I don't have time to deal with them yet...
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Turn: 20
Some interesting news in Sleep Mountains. A group of zealots have joined my cause. Despite their light armor and weapons, they just might be of some use. In addition there was a large market in that province, and I gained a tax revenue of 100 gold. Excellent!
Maintaining the Siege at Pythium
Uh oh... It looks like they finally decided to bring in a large force to break the seige. I wish it had waited one turn, as then I'd have had the reinforcements from the Second Army.
My Archers spend all their time attempting to fire at an approaching Heavy Cavalry. As a result, I don't even manage to get a single kill by the time my army is routed. At the final count, I have lost three Archers.
The Third Battle for Grey Mirks
We're up against a very large force of Militia and some Slingers. I expect that our Archers will make quick work of them.
We manage to chase off the Militia and Slingers before any hand-to-hand fighting breaks out. What remains are a pair of Heavy Infantry and a single Commander. These go down fairly quickly as well, although we do lose another Imperial Footman to friendly fire. I'm starting to think one of the Archers is a traitor...
Fortunately, the First Army was able to retreat from Pythium into Grey Mirks to meet up with the approaching Second Army. Boy, if Pythium had broken the siege only one turn earlier, I'd have lost the entire First Army, including Tai...
In T'ien Ch'i, I am tempted to fork out the big bucks for a Prince General. I need a larger army, and he can command 75 men. Then I realize that I now have enough fire gems to create a Scepter of Command. So, I recruit another Eunuch, and set Song Di (my new Celestial Master) to building the Scepter. I also recruit 4 Imperial Footmen and 5 Archers in T'ien Ch'i. I continue building individual single units in other provinces (all Heavy Infantry, except for Grey Mirks which is able to produce 2 Heavy Infantry and 3 Archers).
I realize that off to my south, Gol Phalas (once owned by Vanheim) has been taken over by Ulm. This looks like a good opportunity, and I send the Third Army down into Iron Range to take the apparently defenseless province from Vanheim. The Third Army had taken on the fanatic Flagellant that had recently appeared, so they shouldn't have many problems.
In Grey Mirks, I transfer all of the troops from the Second Army to the First Army. This gives Lu Tung-Pin command of 31 Archers and 7 Imperial Footmen. I then change the Archers' orders to target large monsters. This is because Naggor in Acyste has spotted that Pythium has apparently acquired at least a couple elephants. I move the Imperial Footmen so that they are not right in front of the Archers, and then I send the First Army into Acyste along with Ru Shou the Minister of Rituals.
Lu-xing the Eunuch and Yu the Master of the Way will move into Shamballac to begin reforming the Second Army from the individual units being recruited around the empire. Tai will stay in place to search Grey Mirks for magic sites. I really doubt that Pythium will attack Grey Mirks this turn. I will also increase the local defense.
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Turn: 21
To my joy, Tai is able to find two magic sites in Grey Mirks. One is a Crystal Citadel, giving 1 astral pearl, and 1 earth gem and also allowing me to recruit Crystal Mages. The other is a Boiling Bog, which produces 1 fire gem and 1 water gem. The Crystal Citadel has also provided a decent fort and a laboratory. Wow! What an excellent find! I'll definitely need to defend that province.
The Battle for Iron Range
There are only 5 local defenders here, and I am able to destroy them while only losing 3 of my Flagellants.
The Defense of Keban
Oh shoot. Looks like the elephants (apparently a mercenary force) came down here instead of waiting to be taken by my First Army. There are a total of 6 elephants (one a leader) against my force of primarily local defenders.
Fortunately, I do have about a half dozen Archers, and they get right to work, wounding a couple elephants.
Amazingly enough, my Footmen are able to attack and kill an elephant while only taking minimal losses, and with that, the elephants turn and route off the field with my troops in pursuit. To make me even happier, the First Army apparently cut their escape route behind them, and the entire enemy force is lost! Yes!
The Battle for Acyste
As expected, the defenders consisted merely of Slingers and Militia. My large force of Archers is able to route the defenders before they get even half way across the field. I take the province without losing a single man.
To make this turn an even more glorious one, I realize that a barbarian army has attacked the province of Pythium, and forced the defenders inside the castle. This is extremely good news, as Pythium was the site of their largest army. With them tied up there, I will be able to move troops around without having to be so concerned about keeping my provinces defended!
With so many options opened up. I decide to take another break to consider what my next step will be.
********************
Well, things certainly turned around quickly. Suddenly Vanheim is no longer a concern (although I will have to watch out for Ulm. In addition, it really looks like I'll be able to go around Pythium and take all of his other provinces. This will allow me to lay siege to his castle and keep him bottled up at my own pace. Things are definitely looking up. Here's a summary of my current status.
Provinces: 9
Income: 339 (should go up a decent bit as I subdue some unrest)
Gem Income: 3 Fire, 4 Air, 2 Water, 3 Earth, 6 Astral
Research: 27 points per turn (yes, I'm still second to Last, but I may be able to devote some more gold to mages here pretty soon)
Dominion: 19 (this too should start going up as I take provinces from Pythium)
Army Size: 5th in size, but only about 25% the size of the largest (Ermor)
Upkeep: 96
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February 16th, 2004, 01:59 AM
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Major General
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Re: Game write-up
Quote:
Originally posted by AStott:
In T'ien Ch'i, a demon possessed a herd of swine and ravaged the province for a week. That can't be good.
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Is that an actual random event? I've never seen such a thing, it sounds immensely amusing.
Quote:
Army Size: 5th in size, but only about 25% the size of the largest (Ermor)
Upkeep: 96
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Ermor's army size doesn't really count, since their army is entirely one-dimensional and can vanish in massive clumps at once, whereas other people's armies don't. Ermor's army strength is largely illusionary, since their individual troops are grossly inferior to most units.
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February 16th, 2004, 02:03 AM
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Re: Game write-up
Yes it's an event
There are alot of 'hidden' events if you take certain scales that you normally would not. (Particularly Drain/Magic, Death/Growth, Order/Turmoil).
They have the basic same effects (akin to a Barbarian Raid, in this instance) just slightly different implementation
[ February 16, 2004, 00:05: Message edited by: Zen ]
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February 16th, 2004, 02:14 AM
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Re: Game write-up
Quote:
Originally posted by Norfleet:
Ermor's army size doesn't really count, since their army is entirely one-dimensional and can vanish in massive clumps at once, whereas other people's armies don't. Ermor's army strength is largely illusionary, since their individual troops are grossly inferior to most units.
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Of course, you are correct. Interestingly enough though, Mictlan has an army about 85% the size of Ermor's army. And then Machaka is about 50% of Ermor's army size, with Arcoscephale at about 40-45%. So, there are definitely some big concerns out there.
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February 16th, 2004, 04:16 PM
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Corporal
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Re: Game write-up
mercenaries
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February 17th, 2004, 03:19 AM
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Re: Game write-up
Having upgraded to 1.08, I'm ready to start hitting Pythium where it hurts...
Turn: 21
Ok, the first step will be to send Naggor into Pythium so that I can keep an eye on the situation there. The First Army will move from Acyste over to Grey Mirks. From there they will be heading north into Bergamum (13). This is one of Pythium's provinces. The First Army will attempt to take as many of Pythium's other provinces before moving into to lay seige to the capitol.
Unfortunately, despite my intentions, Lu-xing and Yu of the Second Army neglected to move out from Grey Mirks Last turn. So, I give them command of the Heavy Infantry and Archers produced in Grey Mirks Last turn, and move them into Shamballac to have them begin picking up troops from around the empire.
Tai will move from Grey Mirks into Acyste where he will search for magical sites. I don't expect him to be attacked there, as the only enemy-held province adjacent is Pythium which is currently under siege by neutral barbarians.
Grey Mirks will recruit 4 Imperial Footmen to supplement the First Army when it arrives. Acyste will produce 7 Shamblers to begin building a force which will allow me to begin assaulting the nearby water provinces. I'll want to try and take on R'lyeh sometime, but I might go for the sea on the east first, as it appears to be unoccupied. T'ien Ch'i recruits 2 Red Guard. Now that I have a second castle with a fairly strong resource base, I think the time is right to begin build a good heavy cavalry unit. In order to pay for all this, I convert my stock of about a dozen earth gems to gold.
Fu Xi the Master of the Way begins forging a Ring of Water Breathing for the commander who will be leading the Shamblers.
I also decide to take further advantage of Vanheim being attacked by Ulm, and send the Third Army into Winter Peaks (95). This province is heald theoretically only by a single Einhere. I'm not sure what that is, but I think it's a demon, and shouldn't be too tough to take out.
Lastly, Zhong kui the Eunuch takes control of 11 Imperial Footmen and 13 Archers in T'ien Ch'i, thus forming the Fourth Army. I send them north into Lombaria. From there they'll be headed up into Grey Mirks to assist with the disposal for Pythium.
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Turn: 22
It appears that Pythium is finally able to declare a prophet. Somehow I doubt that Scipio the Serpent Lord will live for too long.
Keban is subject to a wave of religious zeal, and I have a group of Militia to supplement one of my armies.
In Acyste, a hurricane strikes. I'm not exactly sure of the effects of that...
The Battle for Winter Peaks
Ok, it looks like an Einhere is just a fanatical berserker. He is accompanied by 4 Huscarls and a Herse to lead them. This shouldn't be too difficult.
My Flagellants sweep in from the side just before my Heavy Infantry hits the enemy from the front. The Flagellants fight quite well, qiuckly killing all but two of the Huscarls, sending them fleeing. Only one Flagellant is lost in the process. Winter Peaks is mine.
I am also given the chance (thanks to Naggor) to watch a fight between Pythium and the Independants. Unfortunately, the Independant Barbarians are pretty well outmatched, and they are chased off. Pythium only loses a Commander and a couple of Light Infantry. Ah well.
I take a look to see what forces are available in Pythium. To my dismay, Naggor reports that they've picked up another Hydra. In addition, there are a number of Light Infantry, and of course, Nin the Great Enchantress who is Pythium's Pretender. This concerns me, because to their eyes, Acyste (without any local defenses) may look like a tempting target. Tai of course will be searching for magic sites there this turn. Therefore, I put the Shamblers under Tai's control and direct them all to retreat in case of attack.
The Fourth Army will be moving into Grey Mirks this turn. I'll probably have them defend Grey Mirks, as I really don't want to lose that province with it's Crystal Citadel.
The First Army will move north into Bergamum (13) this turn. Pythium has a temple there which I'm looking forward to destroying. The province appears to be defended by only 4 units, most of which are probably shamblers. The Archers of the First Army should have no problems dispatching them.
Grey Mirks will recruit 2 Imperial Footmen and 4 Archers. I'll need to crank out a good solid force there quickly, as Pythium now has free rein to attack into my provinces again.
The Second Army (Lu-xing and Yu) will move southeast into Keban. There they will take control of the Light Infantry. Then they'll probably move north into Acyste to help bolster the apparent defenses (hopefully preventing Pythium from attacking).
After recruiting another 2 Red Guard in T'ien Ch'i, I'm left with only 25 gold. Rather than probably wasting it on Acyste (in case they get attacked this turn), I will instead bolster the defenses in Winter Peaks. Once I build it up a little higher, I can send the Third Army into Farseer Mountains (96), as Vanheim doesn't appear to have left any defending troops.
I'm a little concerned that Ulm has chosen to move a force of 30 Archers and Infantry into Gol Phalas. Fortunately, my neighboring province of Bithyne as a defence of 21, while Vanheim's neighboring province of Ephesibor appears to have no defenders. Hopefully Ulm will move east instead of north.
I also note that having taken Winter Peaks I now can see the province of Vanheim to the southeast. I of course will not be attacking it, but it's good to know that Vanheim doesn't appear to have expanded much.
********************
This is a good stopping point for now. Things should heat up again here pretty quick, especially if Pythium sends his Hydra down into my territory. Fortunately, I'm starting to get a decent number of forces up in that area, which may cause him to hold back for now.
Provinces: 10
Income: 367
Gem Income: 3 Fire, 4 Air, 2 Water, 3 Earth, 6 Astral
Research: 35 points per turn (Research is looking a little better. Right now I'm focused on getting to Construction 4 (only 2 more turns) after that, I'm not sure where I'll head. No change in my relative research rate. Fortunately, it doesn't appear that anyone has really been building up their research departments. All of the slopes on the research graph are fairly stable.)
Dominion: 21 (expect to see this continue growing)
Army Size: tied for 3rd place (getting 42 Militia will do that; fortunately these will help deter attacks by Pythium until I can get real forces in the area)
Upkeep: 139
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