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  #1  
Old February 28th, 2004, 12:59 PM
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Arryn Arryn is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by CharonJr:
For some reason right next I got the message that the Jotun pretender was vanquished since he did not rule a single province ! I have no idea how this could have happened since the Jotuns should either still have ruled Moss Woods (check for provinces before the battles) or Jotunheim (check after all battles). The faith in the Jotun pretender should still have been high enough... Strange, anybody has a clue what might have happened?
The moment you conquered the Last province they had, that wiped out all their dominion, immediately. The battle at Jotunheim was not yet won, so Jotuns had no provinces under control. Apparently the check is done after each battle, not after all battles ...
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  #2  
Old February 28th, 2004, 01:24 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Hmm, but the Jotuns took the province of Jotunheim before my forces took Moss Woods.

Maybe the check for the Last owned province is based on the situation before all battles (thus Jotun lost the Last known province when I took Moss Woods) and the new ownership is only written after all battles and the check if there are still provinces left.

This way there would be no known provinces left at the time of the check since Jotun's ownership of Jotunheim was not known at the time of the check.

I can't really complain about the result , but I think this should be changed.

Oh well, Pangaea and Marignon will go down next and then it will be interesting who will attack me next.

If there are no attacks (which I doubt) I would prefer to go after Pythium in order to get shorter borders.

Actually I am a little surprised by the speed of this game, I think I haven't been in such a fairly strong position after 37 turn before.

CharonJr
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  #3  
Old February 28th, 2004, 01:41 PM
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by CharonJr:
Maybe the check for the Last owned province is based on the situation before all battles (thus Jotun lost the Last known province when I took Moss Woods) and the new ownership is only written after all battles and the check if there are still provinces left.
It's, IMO, not the behavior that would be ideal. It checks for province losses before it checks for province gains. It should be the other way around.

That's akin to a bank doing debits before it does credits, which is bad. Say you have $50 in your account. A charge comes in for $200 on the same day you deposit $500 in cash. That night, when accounting processes the transactions, by doing the debits first you get slapped with a $25 overdraft fee for having a -$150 balance when you should actually have $550 in the account ($350 after the debit). I have had this actually happen, which is why I switched banks to one that has non-idiot programmers.
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Old February 28th, 2004, 06:56 PM

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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 38

Research in construction reached level 8.

1 blood slave was captured in Gol Ryepe and 11 in Gol Phalas.

3 Vine Ogres were summoned in Kolermegor.

Acashic Record cast on Sleepy Mountains revealed 2 magic sites – Farm of Plenty (+25 supply) and Bronze Pillar (+1 fire gem).

Some death gems were found in Giant’s Rest in addition to some earth gems in Feldan Forest.

500 additional taxes were raised in Hoburgdorf.

Jotunheim was taken without any resistance.

Rim Mountain was easily taken from the 5 raptors and 8 piketeers defending it for Marignon.

The Marignons tried to break the siege of Marignon with 7 troops, but only succeeded in adding 3 militias and a knight of the chalice (prophet) to my forces.

My forces attacked the Last Pangaean province of Stone Wood Waste defended by 15 satyrs, 7 centaurs, 5 harpys, 1 minotaur lord, 1 tribal chief and the White Bull pretender. The Cief was enslaved and engaged the Mino Lord while the Bull charged my lines while the satyrs were already routing. The Bull resisted 1 paralyse, but the second one stuck. The Chief lost the fight, but the Bull was killed fairly fast by the 4 Greater Otherness and the remaining Pangaean forces retreated. An Arena was found in the province.

Glisas was cured of the limp, but Atlanasha is still feebleminded.


Provinces: 54
Treasury: 1.846
Income: 2.342
Upkeep: 1.253
RP: 362
Fortification: 6
Temple: 10

Conjuration – 7
Alteration – 6
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7 (researching)

Fire gems: 40 (+11)
Air: 24 (+6)
Water gems: 18 (+12)
Earth: 10 (+4)
Astral gems: 3 (+14/+12)
Death: 22 (+10)
Nature: 20 (+11)
Blood: 37


Updated province information:

The large threatening armies of Man and Ulm have disappeared for now, but I am fairly sure that I will see them again.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


I forgot the to recruit the Golden Adept in Old Man Mountains, oh well, this time...

I got a 1W, 3S, 1N, 1B mage who will be empowered to bloodhunt. The Lore Master turned out to be 1F, 1A, 1S, 1D who will research, too.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Rim Mountains and I hope to find more earth gem sites.

The Clam is given to a star child in C’tis, the Skullface is given to my 3D mage who will forge a Scepter of Dark Regency (+3D, unique) for 32 death gems and will raise him to 7D! Tartarian Gate, here I come, I just need 2 more conjuring now and will put all research into it.

Argh, I keep forgetting that my star spawn mages have no feet, the Earth Boots are wasted for now, but I can still hope for a 2E Lore Master, otherwise the 3A, 1W, 1E one will be empowered in earth, too.


The mage in Kolermegor will grab the 5 Vine Ogres and start to move to the north.

The 3A Lore Master will finish his move to Tiash and the Scout in Gol Phalas will move back to Dunheim to continue his bloodhunt.

The 2 mages in Aran Plains continue their journey to the north and will move to Talito this turn while the 2 armies in Scytha will continue to Abysia.

The mage lead army in Stone Wood Waste will move to Oune and will support my forces close to Pythium with the priest in tow to build a temple there. The commander from this provinces with his slower troops will only be able to move to Rim Mountians.
In Rim Mountains the mage lead army will head to Wicker Woods.

The fortress in Marignon will the stormed by the mage lead armies.

1 of my mages in Jotunheim will pick up the 4 Sea Trolls in Stone Heavens, they other will pick up 3 Trolls in Aenasia while the remaining one will head towards Iron Range. The Sea Troll King will stay in Jotunheim for now and will lead the troops I plan to recruit there (19 barbarians this turn).

The armies in Iron Range, Solam, Bolfagon and Old Forest will stay in their defensive positions.

Glisas will move to Yldmyre to show some presence there.

The mage lead army from Gol Phalas will continue to Gol Ryepe.


A Sanguin Rod will be forged for 4B, in addition to a Clam of Pearls for 8 water gems.

A temple will be build in Hoburgdorf and another temple in Bolfagon, hopefully not provocing an attack from Ulm or Man.

In Abysia 1 commander, 6 heavy infantry and 2 archers will be recruited.

I will buy 1 more starspawn mage, a Lore Master and a Golden Adept.

To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART38.JPG

[ February 29, 2004, 08:05: Message edited by: CharonJr ]
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Old February 29th, 2004, 10:04 AM

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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 39


8 blood slaves were captured in Gol Phalas.

3 Vine Ogres were summoned in Kolermegor.

Acashic Record cast on Rim Mountains revealed 3 magic sites – Brigand Lair (causing 5 unrest), Rockside Spring (+1 earth gem, +1 water gem) and a Magma Cave (+1 fire gem, +1 earth gem) adding nicely to my earth income.

Some earth gems were found in Faran.

Pythium declared a Emerald Lord as its prophet.

2 sneakers were discovered in Birman Highs.

Marignon was defended by 15 militias/helbardiers/piketeers, 3 Initiates, 3 Friars, 1 Inquisitor and a Great Sage (who turned out to be a Red Dragon with 300 HP). While the infantry was fighting my front elements and was having some of its units enslaved the Dragon flew out to my Illithids and attacked them. The Illithids broke fairly quickly. While the Dragon followed the Illithids it was paralysed – sealing its fate. During the same turn the Marignon infantry broke and my troops were able to charge the casters. In the end I lost 6 Illithids and about 5 fodder while Marignon is destroyed.

My troops in Abysia are starving and I will start to move them out.


Provinces: 54
Treasury: 1.553
Income: 2.475
Upkeep: 1.316
RP: 442
Fortification: 7
Temple: 12

Conjuration – 7 (researching, will reach 8)
Alteration – 6
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 56 (+16)
Air: 30 (+6)
Water gems: 25 (+14)
Earth: 26 (+6)
Astral gems: 7 (+15/+13)
Death: 22 (+10)
Nature: 30 (+11)
Blood: 0


Updated province information:

Some fairly large troop concentrations of Ulm, Man, Pythium and Atlantis can be seen, making me rather wonder when than if they will attack. Actually I am surprised that nobody has attacked till now.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 2F, 2S, 1D and will be set to research, another one will be recruited.

I got a 2W, 1E, 3S mage who will research, the Lore Master turned out to be another 1F, 1A, 1S, 1D who will research, too.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Gipha and I hope to find more earth gem sites.

The Clam is given to a star child in C’tis, the Sanguine Rod is given to the 2B empowered mage who will start to bloodhunt in Kolermegor and the Scepter of Dark Regency is given to the 3(4)D mage, bringing him up to 7D and will summon a Spectre for 10 death gems.


The fodder army from Rim Mountains will move to Old Man Mountains while one of the mage lead armies from Marignon will head to Rim Mountains to pick up the troops who routed from the battle in Marignon and the other mage from Marignon will do the same in Wicker Woods.

The army in Wicker Woods will continue to Glade Woods.

The mage lead army from Oune will move to Birman Highs in addition to the priest there.

The mage lead army from Gol Phalas will continue to Gol Ryepe.

My 2 mage lead armies, my prophets army and the army of my Illithid Lord will move from Abysia to defend Glimmering Fields, they can’t take too many troops with them due to moving 2 provinces, but they might be enough to discourage an attack.

The archers and heavy infantries in Abysia are assigned to 2 commanders and will move to Gol Ryepe.

The mage lead army from Stone Heavens will move to defend Illidar while the Sea Troll King from Jotunheim will move to defend Moss Woods with his 35 barbarians.

The 2 armies from Iron Range will move to defend Temiglia while the mage lead army in Aenasia picks up the 3 Sea Trolls and continues to Iron Range.

My priest in Bolfagon will preach for now and my priest in Hoburgdorf will move to Glimmering Fields.

The mage lead army in Gol Ryepe will continue to Giant’s Rest and due to the Ulmish armies on my borders I will raise the PDs to 21.

The armies in Iron Range, Solam, Bolfagon and Old Forest will stay in their defensive positions.

Glisas will move to Yldmyre to show some presence there.


A Sanguine Rod will be forged for 4B, in addition to a Clam of Pearls for 8 water gems.

A 2B mage will be empowered to 3B in order to become my blood forger.


In Abysia 7 heavy infantry and 3 archers will be recruited in addition to 4 Crossbowmen in Giant’s Rest.

I will buy 1 more starspawn mage, a Lore Master and a Golden Adept.

Since having only seldomly played with assassinations I will hire a master assassin merc in Giant’s Rest this turn in order to have some fun (and to prevent anybody else from getting him ).

To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART39.JPG
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  #6  
Old February 29th, 2004, 01:08 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 40

Conjuration is up to 8 and will be researched till 9.

8 blood slaves were captured in Gol Phalas and another 8 in Kolermegor.

3 Vine Ogres were summoned in Kolermegor in addition the the Spectre in Tiash. I think that the Spectre might be a decent assassin due to its decent hitpoints, defense, etheralness and 1W, 1E, 1D (Quickness, Iron Skin, Animate Dead, Animate Dead, Frozen Heart, Attack rearmost), it will be moved to Gol Ryepe.

Acashic Record cast on Gipha revealed 1 magic site – Flesh Eater’s Isle (unholy priests can summon ghouls here for free).

100 additional taxes were raised in Scytha and 200 in Pangaea.


Provinces: 54
Treasury: 2.140
Income: 2.622
Upkeep: 1.366
RP: 442
Fortification: 7
Temple: 12

Conjuration – 8 (researching)
Alteration – 6
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 56 (+16)
Air: 30 (+6)
Water gems: 25 (+14)
Earth: 26 (+6)
Astral gems: 7 (+15/+13)
Death: 22 (+10)
Nature: 30 (+11)
Blood: 0


Updated province information:

Indies have taken Namor and I will try to take this province.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.

It seems like my newly empowered 3B mage died (reason unknown) making me effectively waste 45 blood slaves

The Golden Adept is 2F, 2S, 1E and will be set to research, another one will be recruited.

I got a 1W, 3S, 1N, 1B mage who will research, the Lore Master turned out to be 2A, 1S, 1N who will research, too. One od each will be recruited again.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

A Bane Lord will be summoned for 10 death gems to lead some undead archers later on.

Acashic Records will be cast for 25 astral gems on Moss Woods.

The Clam is given to a star child in C’tis.


My mage lead army in Illidar will attack the roughly 10 indie troglodytes in Namor.

The 2 armies in Temiglia will move to secure Spire Woods.

The mage lead army and the priest in Birman Highs continue to Black Forest.

The fodder army in Old Man Mountains continues to Solam.

The mage lead army in Wicker Woods moves to Glade Woods.

The army in Rim Mountains picks up some routed troops and moves to Old Man Mountains.

My hired assassin Terminus is moving from Giant’s Rest to The Two Woods and I hope to catch a Ulm commander there.

The mage lead army in Giant’s Rest will move to reinforce Bolfagon.

The mage lead army and the Illithid Lord lead army in Gol Ryepe move to Giant’s Rest, the 2 fodder armies move to Glimmering Fields.

A temple and a fortress are build in Glimmering Fields in additions to 21 defenses. Another 21 defenses will be build in Bolfagon.

The armies in Glade Woods, Moss Woods, Iron Range, Solam, Bolfagon and Old Forest will stay in their defensive positions.


A Clam of Pearls will be forged for 8 water gems.


In Abysia 7 heavy infantry and 3 archers will be recruited in addition to 1 barbarian chief and 18 barbarians in Jotunheim and 1 commander + 1 heavy infantry in Cacian Forest.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART40.JPG
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Old February 29th, 2004, 08:11 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 41

Pythium declared war this turn.

4 blood slaves were captured in Gol Phalas, another 7 in Kolermegor and 1 in Gol Ryepe.

3 Vine Ogres were summoned in Kolermegor in addition to the Bane Lord.

Acashic Record cast on Moss Woods revealed 1 magic site – Thunder Oak (+1 air gem).

50 additional taxes were raised in Temiglia in addition to reducing the unrest by 20.

Solam was flloded by rain and 25% of the population died.

My armies in Giant’s Rest are starving and I will switch them for the armies in Bolfagon.

The 8 trogs in Namor were easily defeated, but Man wanted its province back, too, attacking with 25 light cavalery, 10 Cu Shide, 6 spearmen and 2 Daoine Shide lead by 1 Castellan and 1 Shide Champion. Gladly the arrows failed to do serious harm and the charging Cu Shide were dispatched first, some due to enslaves. Meanwhile my centaurs charged the archers and routed them. The remaining infantry soon followed leaving just the Champion on the battlefield taking death before dishonor 2 of my centaurs died.

Pythium attacked in Spire Woods with 15 Triarius, 5 Principes lead by a serpent lord and a theurg communicant. The battle looked fairly bleak with 3 sea trolls, 2 trogs, 1 Nifel Giant and 10 fodder being killed before the 4 Otherness were able to turn the tide. In the end all but 3 Triarius were killed.

The other Pythium attack took place in Old Forest. The Pythium forces consisted of 10 Alae Legionnaires, 5 militas, 3 serpent cataphracts and 1 hydra hatchling being lead by 1 Serpent Lord. After 1 serpent cataphract and the hydra hatchling were enslaved the Pythium forces routed, after this another serpent cataphract and the Serpent Lord were enslaved. For some reason my 5 knights stayed right next to the unmoving hydra and were killed by the poison


Provinces: 55
Treasury: 1.290
Income: 2.665
Upkeep: 1.407
RP: 494
Fortification: 7
Temple: 13
Converted Provinces: 27

Conjuration – 8 (researching, will reach 9)
Alteration – 6
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 88 (+16)
Air: 27 (+7)
Water gems: 37 (+14)
Earth: 38 (+6)
Astral gems: 10 (+15/+14)
Death: 32 (+10)
Nature: 50 (+11)
Blood: 27


Updated province information:

There are roughly 100 troops in each of Glanis and The Two Woods.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.

Ah, my 3B mage is back, mistakenly I used him to cast Acashic Record he will be moved to Tiash now.

The Golden Adept is 2F, 3S (argh, I need it the other way around...) and will be set to research, another one will be recruited.

I got a 1W, 3S, 2D mage who be moved to Gol Phalas to summon some death troops there. The Lore Master turned out to be 1A, 1W, 1S, 1N who will research.One of each will be recruited again.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Birman Highs.

The Clam is given to a star child in C’tis.


The 2 mage lead armies from Glade Woods will attack the Phythium province of Elkland which is only lightly defended at the moment.

The lightly defended Pythium province of Garillion will be attacked by my 2 fodder armies from Solam.

The Pythium province of Storn Woods is defended by about 20 troops and will be attacked by my mage lead army from Black Forest while the priest will build a temple.

Pythium is defended by roughly 30 troops including the pretender – a Son of the Sun – and will be attacked from Old Woods and Spire Woods by 2 mages, 1 star spawn priest and Glisas to provide additional firepower since my troops consist of just 4 Otherness, 3 Illithids and about 10 assorted enslaved units

The lightly defended province of Jerib will be attacked by 1 mage lead army from Iron Range.

The army for Old Man Mountains will move to Solam.

The priest in Glimmering Fields will start to preach while the fortress is still under construction.

The Spectre from Gol Ryere will move to Giant’s Rest and the assassin in The Two Woods will try to assassinate a commander.

An army with 24 heavy infantry will move from Abysia to Gol Ryepe.


A Clam of Pearls will be forged for 8 water gems in addition to a Winged Helmet (+1A) for 16 air gems and a Starshine Skullcap (+1S) for 8 astral gems.

The remaining RPs will be put into Alteration.

Atlanasha is still feebleminded, is it possible that Gift of Health will not word underwater or have I been just unlucky till now ?


In Abysia 1 commander and 6 heavy infantry and 3 archers will be recruited.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART41.JPG

[ February 29, 2004, 18:16: Message edited by: CharonJr ]
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