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  #1  
Old March 20th, 2004, 03:33 AM

Scott Hebert Scott Hebert is offline
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Default Re: Air 9 bless: useless?

Well, while the suggestions are good, may I suggest that perhaps a better way to 'fix' the Blood-9 blessing might be to enhance the power of Curses? Not directly, perhaps, but indirectly.

Now, I confess that I only have the demo, and I'm not very cognizant of all of the spells in the game, but one night after reading about Undead Tug-of-Wars, I was in bed thinking of a spell that did similar things to Cursed units. Now, you could either make it a battle spell which allowed you to take control of Cursed units, or a Ritual that forced Cursed units in a Province to attack it.

Anyway, does this sound like an idea? If you really want to improve the Blood curse, you could put these spells in the Blood path. Oh, and I apologize profusely in advance if this spell or one like it already exists... :|

Bayushi Tasogare
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  #2  
Old March 20th, 2004, 09:38 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Air 9 bless: useless?

Quote:
Originally posted by Bayushi Tasogare:
Well, while the suggestions are good, may I suggest that perhaps a better way to 'fix' the Blood-9 blessing might be to enhance the power of Curses? Not directly, perhaps, but indirectly.
As curses, like horror marks, are permanent, they are already bad enough - when they hit important units. The ease with which you can curse target important units (suicide attacks by commanders with Totem Shields, casting Baleful Star at target provinces) argues against making curses worse.
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Old March 21st, 2004, 02:23 AM

mivayan mivayan is offline
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Default Re: Air 9 bless: useless?

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Charge body combined with total immunity would be dreadfully overpowered. Every enemy hitting one of your sacred units (for the first time) would die. Imagine attacking an army of knights with flagellants. 30 flagellants would beat 40 or 50 knights. Most of these knights would die.
Air9 giving charged body with no lightning resistance would be fun though, flaggelants turning into air-shielded suicide-bombs. This is not a good idea, but would be fun. Everyone dies but flaggelants are cheaper
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Old March 21st, 2004, 02:32 AM

GavinWheeler GavinWheeler is offline
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Default Re: Air 9 bless: useless?

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Originally posted by PvK:
Though, here's an idea - what if it were a chance that the killer sometimes got horror marked instead of cursed? This would fit blood magic, and be somewhat more ominous.
Horror marks are way more powerful than curses, I would think, so this would have to be a rare event. But I agree that it fits the overall feel of blood magic<->Horrors & horror marks.

Or maybe you could make blood slaves into sacred units. So enemy troops who massacre your blood slaves in battle get cursed in the process.

Not that I find blood magic underpowered in single player games, either.
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Old March 21st, 2004, 02:34 AM
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Daynarr Daynarr is offline
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Default Re: Air 9 bless: useless?

Perhaps Air 9 blessing could give +5 in precision (like Aim Spell). It wouldn't do much for melee units but sacred mages would become quite deadly.
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Old March 21st, 2004, 02:39 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Air 9 bless: useless?

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Originally posted by Daynarr:
Perhaps Air 9 blessing could give +5 in precision (like Aim Spell). It wouldn't do much for melee units but sacred mages would become quite deadly.
...And non-sacred. Time to mass-produce Shirts of the Battle Saint.

Am I the only one who really likes the 75% Shock Resistance that Air 9 currently gives and finds it a good bonus?
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Old March 20th, 2004, 03:57 PM
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Teraswaerto Teraswaerto is offline
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Default Re: Air 9 bless: useless?

Quote:
Originally posted by GavinWheeler:
Horror marks are way more powerful than curses, I would think, so this would have to be a rare event.
Horror attacks are rare even in magic 3 dominion, so I'd say Curse is nastier. A horror mark isn't a big deal most of the time.

Maybe a good new Blood 9 blessing would be a chance (with an MR save) to receive a random affliction when attacking/hitting the blessed unit?
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