|
|
|
 |

May 27th, 2001, 11:22 PM
|
Sergeant
|
|
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: whatis filler tech, exactly?
Whoops sorry about that I forgot about the PD mod. I'm not sure about the 50/500 deal I know the max level is 500 in the tech file, but setting it to 500 means it will research the filler techs for 500 turns/50 years. Hope it works out.
|

May 28th, 2001, 01:05 AM
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: whatis filler tech, exactly?
Hmmm, thought I'd set it to 50, but, 500 shouldnt cause any grief - game should end before 500 is reached. Am in the middle of a long game so I'll keep an eye on it - may drop it back to 100 or something...
|

May 28th, 2001, 01:17 AM
|
Sergeant
|
|
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: whatis filler tech, exactly?
Well the concern I have for researching filler techs for 500 turns is that unless the AI is getting really hammered or has very few research facilities by about 10-15 years (yes I play some really long games) they'll be pumping out enough research that using to slots each turn for the filler techs means that they'll losing several thousands if not tens of thousands of research points. Maybe it's not as big a concern for most people as I think it is since I tend to play in large galaxy where each system has more planet and larger planets than in the standard Version of the game.
|

May 28th, 2001, 08:10 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: whatis filler tech, exactly?
jc173
Well, you could always change it so that one of the filler techs has 500 lvls and the other has only 100 or so. That way, the AI will stop researching one of the filler techs when it has lots of research points.
GE
I play in large galaxies with lots of opponents. If I notice any problems with the 500 settings, I'll let you know. In fact, I'll probably do what I said above and set one of the filler techs to 100 or so...
|

May 28th, 2001, 02:00 PM
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: whatis filler tech, exactly?
Look forward to your assessment.
Regards,
GE
|

May 28th, 2001, 04:34 PM
|
Second Lieutenant
|
|
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: whatis filler tech, exactly?
The filler techs add a lot to the game. The AI definately researches better with them.
I don't think the AI will lose many research points unless you modify the total amount of research the race will build to. Most races are limited to the 100k-300k range. By turn 100 or so all desired research items will probably cost about 100-200k each so they don't get hurt by the filler techs. If you have changed the AI to have 500k-1M research then you may run into problems.
|

May 29th, 2001, 05:32 PM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: whatis filler tech, exactly?
quote: Originally posted by capnq:
1. Dune
2. Dune Messiah
3. Children of Dune
4. God Emperor of Dune
5. Heretics of Dune
6. Chapter House Dune
GEoD was probably my favorite book of the series. I have a boxed set of the first four in paperback around here somewhere.
Frank Herbert's son has started a new trilogy, set as a prequel to the original Dune. First book is out, called "Dune:House Atreides". Second book will be called "House Harkonnen". The first book dealt with Leto becoming Duke, Shaddam becoming emperor, and the Harkonnens start mining spice on Arrakis/Dune...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|