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  #1  
Old May 2nd, 2004, 07:02 AM

Kel Kel is offline
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Default Re: Argh... communion problems

Were the slaves set to not cast spells after communing ?

Just a thought. They might have been burning their own fatigue up.

- Kel
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  #2  
Old May 2nd, 2004, 07:44 AM

Blitz Blitz is offline
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Default Re: Argh... communion problems

I had actually given each of them a nice bow to fire earlier, but that didn't work so I scrapped that plan.

The Shamen were set to cast communion slave, hold, hold, hold, hold
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Old May 2nd, 2004, 08:00 AM

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Default Re: Argh... communion problems

it is you that can respond the more easily to your question: watch&survey the fatigue level of your shamen each rounds, and see what went wrong. Remember also that com slaves always take their enc in addition to the fatigue cost of the spell.

Slaves cant cast spells btw, except when they have no masters active.
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Old May 2nd, 2004, 12:24 PM
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Default Re: Argh... communion problems

I can only judge from Pythium, but 5 to 1 is too small for a long battle.

8 to 1 is minimum if you go past 20 turns or so. I only feel safe with 12+ slaves per master, usually without reinvig items (no time to forge all those), so 16 or more is usually the ratio I like to have.

This is with Quickness cast. Pythium gets this easily, and I always use it.

Note that Pythium's casters have 8 encumbrance, I think.
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Old May 2nd, 2004, 12:43 PM
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Endoperez Endoperez is offline
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Default Re: Argh... communion problems

Wouldn't it have been cheaper to either have one shaman casting Relief, or an Earth mage with Crystal Matrix cast Earthpower.
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