Re: Helheim - feedback required
Here's Version 2.0 of the GK.
Ghost King (480 points)
6 Dominion
Fortress
2A
2W
3E
5S
4D
2N
+3 order
-1 sloth
-1 cold (free)
-1 death (forced)
-1 luck
I gave up air 3 and nature 3/4 to get order 3. Sloth 1 gave me astral 5. Losing air 3 hurts, but I guess I can always empower as I do start with a pretty decent air gem income. The extra money will go to Hangadrotts, and I might get lucky there. Either that or the national hero although with Order 3 and Misfortune 1 that's not really something I can count on.
If I have to GOH, I can do your three-step plan Norfleet. More likely I'll end up forging a ring of wizardry and solving both problems at the same time.
Gonna try this guy out, let you know how it goes...
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