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May 23rd, 2004, 10:31 PM
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General
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Re: Best Province targeting ritual?
Quote:
Originally posted by Norfleet:
[QB]Heavy rains happens just as much, if not more, with Luck. Luck has absolutely no effect on preventing it.
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This particular claim is utter bull****.
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May 23rd, 2004, 10:58 PM
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Major General
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Re: Best Province targeting ritual?
Quote:
Originally posted by Graeme Dice:
This particular claim is utter bull****.
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You can say that, and go ahead and take Luck 3. Then I'm going to laugh at you when you wasted all those points to have your provinces rained out anyway. Luck-3 will do nothing to stop this.
I hear constantly about this happening to people who take Luck...oddly, it rarely happens to me, and I'm getting the points for Misfortune. I have to conclude that Luck does absolutely nothing to help here.
When you then consider that you must *PAY* for Luck, and that it is antisynergistic with the required Order, you have to wonder if it's worthwhile.
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May 23rd, 2004, 11:22 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Best Province targeting ritual?
Quote:
Originally posted by Norfleet:
quote: Originally posted by Cohen:
But what about when you lose an entire army cause someone cast for 25 gems 165 Longdead Horsemen and 5 Wraith mounted commanter unleashing this sudden strike on you?
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Sudden strike? Your army can't be touched if it's inside of your castle.
If you're in front of an ENEMY castle, you should have expected this! It's not sudden when you expected it to happen and braced for impact. The point being made is that their isn't always a castle to hide your troops in. As a result large armies can be seriously hurt by these fast undead units. I've seen several cases where the single wraith lord could not be stopped forcing the enemy to retreat.
When comparing total damage done per gem spent against the other summoned attack spells such as army of the dead or phantasmal attack... ghost riders is almost always the best choice.
======================
I believe the ghost rider spell would be more balanced if the Wraith Lord was removed or the price of gems increased.
__________________
There can be only one.
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May 24th, 2004, 05:22 AM
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General
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Re: Best Province targeting ritual?
Quote:
Originally posted by Norfleet:
[QB]You can say that, and go ahead and take Luck 3. Then I'm going to laugh at you when you wasted all those points to have your provinces rained out anyway. Luck-3 will do nothing to stop this.
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Which, as I've already stated is complete and utter bull****. Why don't you go learn how the game mechanics work instead of spreading misinformation and lies while patronizing the new players.
Quote:
I hear constantly about this happening to people who take Luck...oddly, it rarely happens to me, and I'm getting the points for Misfortune. I have to conclude that Luck does absolutely nothing to help here.
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Thanks for admitting that you have absolutely no evidence to back up your assertion that the luck scale does not affect the frequency of rain events.
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May 24th, 2004, 11:45 AM
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Second Lieutenant
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Re: Best Province targeting ritual?
Quote:
Originally posted by Norfleet:
Generally, attempting to specifically kill population is a counterproductive exercise in the long run:
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Not if some poor schmoe forgets to dome his home province, it isn't. Being unable to profit from the province once you conquer it may be pretty disadvantageous in the long run, but not nearly as much as taking said economic losses along with a production hit in the only province that can produce Knights of the Chalice, spider warriors, lava warriors, etc.
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May 24th, 2004, 07:20 PM
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Captain
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Location: Italy
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Re: Best Province targeting ritual?
Well, brace for impact didn't do anything.
Against that undead horde (6 time casted 33 Longdead horsemen and 1 Wraith Lord) against
4 Friars
1 Inquisitor
3 quickened Demilich casting whiter bones
1 Demilich casting whiter bones
about 50 flagellants F9S9 blessed.
...
all this for 30 Death Gems ...
and there's not only to consider the cost of lost units, but the income of the province, the magic sites inside and so on.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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May 25th, 2004, 12:29 AM
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Private
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Re: Best Province targeting ritual?
I'm still a newbie but getting conjuration 9 and 6 level 4 death mages is quite an accomplishement. BTW, how do you get 6 4D mages?
Ice
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May 25th, 2004, 12:56 AM
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Re: Best Province targeting ritual?
Ermor has D3 Dusk Elders, +1 D by the Skull Staff, here your D4 Mage, at the cost of 30 D.Gems.
Oh well, Dusk Elders are D3 1? ... so it could happen they are summoned D4 directly.
Demilich (25 gems) are D4 too.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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May 25th, 2004, 01:22 AM
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Major General
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Re: Best Province targeting ritual?
Quote:
Originally posted by Graeme Dice:
Why don't you go learn how the game mechanics work instead of spreading misinformation and lies while patronizing the new players.
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I'm familiar with the "listed numbers". Unfortunately, they don't really correspond to actual behavior. Even if you take luck, horrible events happen anyway, and often. You can claim it doesn't all you want, but the fact is, you hear about this all the time. It's a proven fact: Luck does not prevent bad events, they'll happen anyway.
When it comes to things that are "random", and I use this word in quotes for very specific reasons, I don't really put much faith in what anyone says the "odds" are. Randomness makes a great cover for designer sadism.
Quote:
Originally posted by NTJedi:
When comparing total damage done per gem spent against the other summoned attack spells such as army of the dead or phantasmal attack... ghost riders is almost always the best choice.
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Army of the Dead is a "named" spell, however. If the Army of the Dead succeeds, the province falls into YOUR hands immediately...and the army sticks around and can raid neighboring provinces next turn. The purpose of the spell is different.
Phantasmal Attack isn't level 9. Thus, it's expected that its potency and economy are not of the same caliber.
Army of the Dead can be employed gainfully against forted provinces. Ghost Riders is of very little use here.
Quote:
Originally posted by Cohen:
4 Friars
1 Inquisitor
3 quickened Demilich casting whiter bones
1 Demilich casting whiter bones
about 50 flagellants F9S9 blessed.
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You call that an army? Flagellants are crap, they can hit hard, but their hits are wasted on "virtual" troops, and they die easily. They do not make a good meat shield to tank a ghost rider charge with. Friars are cheap. And not very effective against an unrushing mob, when you give them no meat shield. One inquisitor does not a force of banishments make.
And the Demiliches are fine. They rode home to your capitol on the Death Express. I'm sure I'll be seeing them again shortly.
Quote:
all this for 30 Death Gems ...
and there's not only to consider the cost of lost units, but the income of the province, the magic sites inside and so on.
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You make thousands of bucks in pure profit every turn. Are you telling me you can't afford to replace a measly 50 flagellants in less than a turn?
Income of the province, magic sites? Uh....that was my province, you know. You don't LOSE anything there from being mauled at the gates.
Besides, WHAT income? 0 population don't produce much income.
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May 25th, 2004, 04:22 AM
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General
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Join Date: Nov 2000
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Re: Best Province targeting ritual?
Quote:
Originally posted by Norfleet:
I'm familiar with the "listed numbers". Unfortunately, they don't really correspond to actual behavior.
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I'm still waiting for your evidence that they don't. Where's your statistical analysis that shows that actual trend. Oh right, it's just more of your bull****.
Quote:
Even if you take luck, horrible events happen anyway, and often. You can claim it doesn't all you want, but the fact is, you hear about this all the time. It's a proven fact: Luck does not prevent bad events, they'll happen anyway.
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This argument is yet another logical fallacy from Norfleet. This time it's an appeal to popularity, as people don't complain about bad events when they take a misfortune scale, only when luck. It's also a hasty generalization as you haven't performed enough trials to understand the true nature of the problem.
Quote:
When it comes to things that are "random", and I use this word in quotes for very specific reasons, I don't really put much faith in what anyone says the "odds" are. Randomness makes a great cover for designer sadism.
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And this is an appeal to motive fallacy.
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