.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 13th, 2004, 12:15 AM

brianeyci brianeyci is offline
Sergeant
 
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
brianeyci is on a distinguished road
Default Re: Phoenix TNZ

Actually I just thought of an exception. I remember in the spectacular battles in DS:9 in the final season... a lot of "fighter-like" craft. However, you don't really see widespread use of fighers at all outside of that. In First Contact, you didn't see runabouts and shuttles flying around shooting the Borg. (Maybe they were all assimilated, who knows). At any rate, get rid of PD and missiles... or do this, just get rid of PD and make missile speed almost instantaneous or something, and make sure no other weapons can target seekers.

The motivation behind this is that missiles use supply. I wonder if you can alter the amount of supply a single missile shot does. Why wouldn't Janeway always use torpedos? Well the reason could be simulated by making missiles act as antimatter torpedos, which use up a lot of supply. That way smaller ships would be designed with a lot of "phaser banks" to be economical.

Maybe a way to make ships more cooler is to make ships very valuable. As in, it takes the resources of a homeworld-esque planet to support the maintainence and build cost of a very large ship, like an "Enterprise" class ship.

Also, ships in Star Trek rarely miss when firing, unless incapiciated somehow (nebula, etc)... perhaps you could get rid of to-hit modifiers entirely (give every race a talisman-like component at basic tech level). It does take some of the mystery out of the game, but oh well... the only time I recall Star Trek ships missing when they don't want to is in those fighter battles in DS:9...

The specialty weapons (ship capture, weapon overloading, engine overloading, armor bypassing, master computer destruction etc) could become more important (although how I haven't thought of)... How many times have you heard "target their engines" or "target their weapons array" or "lock on a tractor beam" rather than "blow the hell out of them Riker" in Star Trek? Exactly. Maybe these specialty weapons could become more efficient/prevalent at lower tech levels.

There should be a lot of Star Trek Canon in it. Have you seen one of the Last few Voyager episodes, where Janeway uses that armor that can let a shuttle take Borg cube shots? I want that on my ship lol. Shields seem to be the most important thing in Star Trek, and other than a few exceptions like above I think that shield technology should be important to research.

Maybe you could make ships forced to put tons of shield components by making boarding parties ultra-cheap kilton wise. Star Trek ships seem to have far more endurance than in other sci-fi series. Maybe seeing an aft-fore-port-starboard shield generators, and auxillary shield generators, wouldn't be uncommon, and having a lone "phaser bank" or two would be the norm.

Anyway I went crazy with my ideas. Hope you will use some =D
Reply With Quote
  #2  
Old August 13th, 2004, 12:22 AM

brianeyci brianeyci is offline
Sergeant
 
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
brianeyci is on a distinguished road
Default Re: Phoenix TNZ

Oh, I thought of one more thing lol. You rarely see genoicide in ST, and planet-destroying weapons don't seem to exist (other than the genesis torpedo). I wonder if you could alter the massive planetary shield generator to have an obscene amount of shield points, like 99999999999999999 or something. (Or if I remember my comp sci, 65536 lol) Of course rename it to something like "Established Federation Colony" or whatever, because I don't actually remember starwars-esque planetary shielding.

Of course that would unbalance weapon platforms. But why have them? Take out weapons platforms. Then make planetary weapons the only weapons that can do enough damage to punch through the shield, and make them only mountable on huge "planet-killer" ships.
Reply With Quote
  #3  
Old August 13th, 2004, 01:50 AM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: Phoenix TNZ

yeah, just my opinion late at night but these are good points I think - you didn't often see ships get bLasted to smithereens in ST unless they were fighting the borg or it was a large fleet engagement. One on one battles Lasted...forever. And ships rarely missed. Up the damage resistance, shield values, and to hit abilities, etc... and see how it plays out.
Reply With Quote
  #4  
Old August 15th, 2004, 07:44 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: Phoenix TNZ

New RightFiller
http://69.56.133.54:81/threads/downl...?Number=285746
Reply With Quote
  #5  
Old November 28th, 2004, 09:58 PM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: Phoenix TNZ

Phoenix Mod Version 0.1[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
http://www.shrapnelcommunity.com/thr...?Number=313982
Reply With Quote
  #6  
Old November 29th, 2004, 02:57 AM

Colonel Colonel is offline
Sergeant
 
Join Date: Jun 2004
Posts: 347
Thanks: 0
Thanked 0 Times in 0 Posts
Colonel is on a distinguished road
Default Re: Phoenix TNZ

I think on just a breif look certian construction yards constuct WAY to fast.
__________________
I AM THE GREAT AND POWERFUL OZ!

Reply With Quote
  #7  
Old November 29th, 2004, 05:29 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: Phoenix TNZ

New Data files for Phoenix Mod.
http://www.shrapnelcommunity.com/thr...?Number=314082
Reply With Quote
  #8  
Old November 29th, 2004, 07:37 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
Atrocities is on a distinguished road
Default Re: Phoenix TNZ

You'll find that you will be doing a lot of updates. One update leads to another to another and pretty soon you've run out of numbers.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.