Re: MP game - \"Pantheons\" Preliminary invite
Quoting Panther re L7 indeps.
"Pickles, please elaborate on this. Am I missing something? You will be compelled to get them all in any event just to maintain communications with your team "
I have had trouble expressing this & it is pregame analysis - something I am prone to but know may well be off the mark (though I took about a decade to figure that out)
Anyway if the independents are weak you will be able to knock them over quickly for little cost in resources & will probably clear them out before meeting your enemies.
If they are stronger you will have to commit more forces to them which is force not available for attacking/defending. Thus you are more likely to only clear a couple of weaker provinces before you have to divert forces to "defence". They will then remain as a strategic option for you later - whether to risk using forces there for future revenues or to keep forces for use against the real opponents.
Hmm not sure if it actually makes any sense - you will probably stop creeping & start fighting as soon as you meet real opposition. Whether this is after you have cleared 3-4 L7 indeps or 7-8 L3 indeps it will be around turn 10. I am not trying to convert anyone I like L7 indeps, it is what I am used to, but I am perfectly happy with L3.
"And what does the Y mean in the voting above?"
Yes to score graphs - noone has said no so they are pretty well in.
Pickles
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