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  #1  
Old August 19th, 2004, 06:37 PM

Ironhawk Ironhawk is offline
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Default Re: [feature request] spell casting fatigue / gem use

Yeah this is way too much micro. If you want a fuller argument just look up the threads about increasing the size of the scriptable spell list.

There is simply a point at which you have to accept the loss of control in exchange for the lack of micro managment gains.
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Old August 19th, 2004, 06:55 PM

msew msew is offline
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Default Re: [feature request] spell casting fatigue / gem

>Yeah this is way too much micro. If you want a fuller argument just look up the threads about increasing the size of the scriptable spell list.


How do you figure out what spells your guys are able to cast?

When you start casting the fatgiue 300+ spells you need to use gems to reduce fatigue. How many gems to use?

Oh wait now you are casting a number of spells before the mega spell. How much fatigue do you have? Did you bring the right amount of gems and correct type?

Or shoot! the mage just ate all of the gems to cast the spells before the mega spell.

Ughh battle lost.


If you are just merrily clicking on the spells to be cast and giving your dude 30 gems and hoping for the best, well umm yeah that is just silly.

More than likely you are sitting there guestimating on how much fatigue he will have after casting the big spells. And saying: okie I might as well give him N gems. No wait I will give him N+3 gems. Nah n+5 gems! that will do it.


And if you are not guessing then you are enjoying the tedious calculations either on calculator or in your favorite spreadsheet program.

Utilizing the EASY to use UI list above is a billion times easier than guessing or spreadsheet hell.


Let's check out the differences:


CURRENT:

A) guessing
-just pick spells and dump an assload of gems on the mage

B) off line computation
-mark down your mage's data so you know what paths he has and what his spell encumberance is
-Choose a spell from the list
-mark down that spell's various info in your spreadsheet / notepage (this includes, path requirement, number of gems to cast it, fatigue cost)
-calculate your expected fatigue after casting this spell (hoping the mage uses the correct number of gems and doesn't eat them like M&Ms)
-mark down how many gems AND of what type to give to the mage (you can't give the gems to the mage right now, have to give them after the fact)
-repeat this proces up to 5 times for each spell you are casting

c) Proposed way
-pick the spell you want
-look at the chart already calculated with fatigue cost and click which one you want
-repeat this proces up to 5 times for each spell you are casting (EACH time being able to see the over all fatigue cost you have accrued)

NOTE: the proposed way could easily give you the number of gems you will need at the end also. So you look at the summary of fatigue and will say: gems required: 3 earth, 10 astral, 14 death.


I see a TON less micro in C than B. And if you are doing method A well good luck to you as you are going to need it.



~msew
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  #3  
Old August 19th, 2004, 07:40 PM
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Agrajag Agrajag is offline
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Default Re: [feature request] spell casting fatigue / gem

The MM part is probably for all the guys who don't care too much, or already know exactly how many gems they want.
Lets say you intend to use only none-gem-costing spells, and with a mage with high magic in the required path (just as an example, a pretender with 10 in one path), would you really like to increase the amount of buttons you have to push tediously by 50%?
I guess if you had the option to turn of the gem thingy you suggested it wouldn't create any extra MM...
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Old August 19th, 2004, 08:41 PM

alexti alexti is offline
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Default Re: [feature request] spell casting fatigue / gem

In most cases, you know what the spells you request cost and how many gems to give. In a few cases, when that's not true, you need to spend half a day thinking what you're going to cast, so extra minute to calculate required gems won't make much difference. And anyway, you're probably going to give your mage few extra gems to handle unexpected. You don't want to lose a major battle just because your main spellcaster got hit by something fatigue increasing.
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