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September 22nd, 2004, 05:06 AM
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Sergeant
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Join Date: Jun 2004
Posts: 266
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Caelum
That game is a newby game Panther so 10 game vets should be winning regardless of race. (Of course I fantastically misjudged Ermor's spamming power never mind)
I can never work out what the effect of high research is so I would not have figured those settings as anti Caelum - just pro blood.
I do think it looks like a very strong nation but in normal MP games this is sort of balanced by the fact everyone can jump on you, which is not the case in a team game. Of course it is not a satifactory balance method if everyone has to jump on caelum first off or it dominates but I do not think it is that bad.
Pickles
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September 22nd, 2004, 08:20 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
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Re: Caelum
Is the serve alive? I don't seem to be able to connect today...
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September 22nd, 2004, 10:36 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Caelum
I think all sheap games have crashed, this one included.
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September 22nd, 2004, 10:40 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Caelum
Quote:
Pickles said:
I can never work out what the effect of high research is so I would not have figured those settings as anti Caelum - just pro blood.
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I never thought of that before, but you are probably right about the pro-blood thing. Except for a minor diVersion or two to other paths, Mictlan can focus heavily in a single school, i.e., blood magic.
Well, it seemed anti-Caelum to me in my single player tests, for I was very very slow doing everything. But obviously, so was everyone else!
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September 22nd, 2004, 11:10 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
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Re: Caelum
Caelum only needs Evo-2 to start rolling over indies. On top of that the easiest indy for them are knights and heavey cavalry in those reach provinces. Those Caelum armies become virtually unstoppable, and it takes a lot of time in very difficult research to research to counters. And after that the same thing happens with False Horrors at Alt-6.
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September 24th, 2004, 11:24 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
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Re: Caelum
The server is back
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September 24th, 2004, 11:58 PM
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Captain
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Join Date: Jul 2004
Location: New York
Posts: 863
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Re: Caelum
just caelum and jotum to do turns
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September 25th, 2004, 01:21 PM
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Corporal
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Join Date: Jul 2004
Location: Toronto
Posts: 180
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Re: Caelum
new turn is up.. let the carnage begin
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October 4th, 2004, 12:14 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
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Re: Caelum
One of our players can't make turns for a few days. He has made password available though. What shall we do?
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