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  #1  
Old September 25th, 2004, 06:11 PM
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Alneyan Alneyan is offline
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Default Re: Conceptual Balance Series (Mod)

Do you have an idea about when will the Magic item part of your mod be available for public usage? I am asking this because a game using your mod is to be started on the French Boards (Net4war), and so we may add your Magic item mod if it is available before the game starts.

Thanks!
Alneyan
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Old September 25th, 2004, 06:14 PM

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Default Re: Conceptual Balance Series (Mod)

If you'd like I can release a Beta Version (with only confirmed good idea changes) in place as well as the newly updated Pretender's portion. If you are starting your game tommorow I will have it avaliable for you to try out.

Thanks,

JB
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  #3  
Old September 25th, 2004, 06:22 PM
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Default Re: Conceptual Balance Series (Mod)

The game will be starting Wednesday or so, so I think the full item Version is not needed yet. If the list of the changes is already available, it would be helpful however; otherwise, feel free to upload the Beta Version instead.

Thanks a lot!
Alneyan
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Old September 26th, 2004, 03:52 PM

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Default Re: Conceptual Balance Series (Mod)

Alright, a few changes!

The latest Version is 1.5

I will try to have the Readme out as soon as possible with the total changes, for those browsers

Find the mod here at www.techno-mage.com/~zen/conceptp15.zip or as the attatchment to this post (I will bring down the other after this one has gotten out)

Dagon - +6 Def
Manticore - +8 Prot (Total: 18, like a Kithartic Lion) (In addition to other changes)
Prince of Death - 100 CR, 100 PR (Replacing other changes)
Arch Mage - Dominion: 2, Basecost: 25 (In addition to other changes)
Hag - Basecost: 25 (In addition to other changes)
Frost Father -> Rime Mariner - +Sailing (In addition to other changes)
Son of the Sun (Non-astral) +2 Fire Gems (Replacing other Changes)
Neried - +Mounted
Void Lord - Dominion: 3 (In addition to other changes)
Arch Seraph - +8 HP, Basecost: 50 (In addition to other changes)
Master Druid - +Swamp Survival (In addition to other changes)
Lord of the Gates - -100 CR (In addition to other changes)
***** Queen - +5 Prec (In addition to other Changes)
Shedu - -1 Enc (In addition to other changes)
Lord of the Night - Basecost: 125

I will have my editor get back with you for the full readme. As well as my next post will try to do some of the explaination why certain things were given certain traits.
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  #5  
Old September 26th, 2004, 05:01 PM
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Default Re: Conceptual Balance Series (Mod)

Quite good, thanks for making this, Zen
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Old September 26th, 2004, 05:46 PM

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Default Re: Conceptual Balance Series (Mod)

Enjoy it and give me some feedback when you've had a chance to try it.

Additional Changes (that I forgot!)

Weapon: Bile - +1 AoE

Naga - -1 Enc (Total 3, now)
Golden Naga - -1 Enc (Total 3, now)
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  #7  
Old September 26th, 2004, 07:55 PM

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Default Re: Conceptual Balance Series (Mod)

Please note the current Version 1.5. I went back and forth on a few changes and ended up just giving in to the (wait and see).

Reasons for this: The Mod tools limit your actual choices. Whereas things you would like to put in that might be thematically and strengthening, just don't work right now (I.E. Fountain of Blood cannot get Blood Slave income because #gemprod doesn't work with Blood Slaves).

You only need the latest Version of the Mod Enabled (and would be best to have only that one enabled).

Edit: The Attatchment has been removed from the first post, the Attatchment 3 Posts up, is 1.5.
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