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September 29th, 2004, 02:36 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: mosehansen Faerun, again.
I hate to do this, but after everyone else has claimed their gods on mosehansen, can you kick anonymous so I can re-upload my god? After talking with some dominionsites on IRC I decided to make a few changes, and thats the only way to do it. Thanks.
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September 29th, 2004, 02:57 AM
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Private
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Join Date: May 2004
Location: Massachusetts
Posts: 30
Thanks: 0
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Re: mosehansen Faerun, again.
In as Machaka, and Cohen Wake up the game's started said he was taking Abysia.
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September 29th, 2004, 12:36 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: mosehansen Faerun, again.
My first selection was to Join as Pythium.
But the servers states that it's already taken.
So, I took Arco instead.
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September 29th, 2004, 12:58 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
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Re: mosehansen Faerun, again.
I'll join as C'tis or Mictlan (the only remaining nations!)
Just need to take a look at both of them and see which I like better.
Edit: Mictlan it is!
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September 29th, 2004, 01:09 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: mosehansen Faerun, again.
So to be clear, 20 max gem producing items of each type? Or 20 total?
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September 29th, 2004, 01:33 PM
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Private
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Join Date: Sep 2004
Posts: 40
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Re: mosehansen Faerun, again.
quoting turin: My favourite solution would be 10 of each gem producer and 5 soul contracts.
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September 29th, 2004, 01:39 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
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Re: mosehansen Faerun, again.
To allow for a less-constrained endgame, how about this:
Don't make more than 20 each of fever fetishes and clams, and 10 soul contracts; this limit is raised by 1 for each player who's gone AI or been eliminated.
How does this strike everyone?
Whatever we agree on should probably also be noted in the listing for the game on Esben's server.
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September 29th, 2004, 02:07 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: mosehansen Faerun, again.
I can't stress enough how much you need limits on gem producers on a map like this.
I am currently crying doing my turns in another game. I take the maximum time to do them since I have to summon the will do the turns. I have to go through hundres of scouts per turn looking for who is dying this month from fever fetishes. It's insane. I will never play again on this map without limits/mods to gem producing items.
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September 29th, 2004, 02:08 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: mosehansen Faerun, again.
Seems unneccessarily complicated. A simple hard limit would be best.
The map is large enough that you will not feel the end-game to be terribly "constrained", e.g. there is a lot of STUFF on this map!
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October 6th, 2004, 10:06 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: mosehansen Faerun, again.
I've problems connecting to the game ...
Well I can't connect at all, it stops on Waiting for Game Info...
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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