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October 13th, 2004, 11:39 PM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Adamant Mod Game with RPG required.
Game forum readable to public now. Take a look Fyron, maybe you'll want to join =D.
Brian
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October 14th, 2004, 02:26 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
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Re: New Adamant Mod Game with RPG required.
ok ill kill the 1vs1
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[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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October 14th, 2004, 02:01 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: New Adamant Mod Game with RPG required.
applied
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October 14th, 2004, 02:04 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: New Adamant Mod Game with RPG required.
Hey sorry for bothering, but couldnt we just skip all the "post-in-the-Boards" thingy ? Why dont we just do a losely based RPG adamant game, without restrictions and galactic council thingy ? I guess the game will not even get enough players if you dont edit the "hard" rules.
btw. How many starting planets ? I suggest 1.
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October 14th, 2004, 02:27 PM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Adamant Mod Game with RPG required.
hrm you must have applied to the wrong game. It's "The Galactic Invasion" not "Galactic Invasion".
Loosely based RPG element... doh lol. Oh well I guess you're right.
Brian
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October 14th, 2004, 03:43 PM
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Corporal
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Join Date: Mar 2003
Posts: 110
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Re: New Adamant Mod Game with RPG required.
I am going to give this a try, always wanted to play the Adamant Mod.
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October 14th, 2004, 04:00 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: New Adamant Mod Game with RPG required.
Quote:
Enigma said:
I am going to give this a try, always wanted to play the Adamant Mod.
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You can play it in single player mode, which might be a good idea to get a basic feel for the mod. 
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October 30th, 2004, 02:47 PM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Adamant Mod Game with RPG required.
I haven't been playing a few of my turns recently in my games, I apologize to whoever was affected.
"Turn Processing Failed"... I added three AI's to the end manually, could that have affected the turn processing? It looks like we need a restart...
Brian
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October 30th, 2004, 03:10 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: New Adamant Mod Game with RPG required.
Try processing the turn manually.
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