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Old October 16th, 2004, 01:09 AM
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Default Re: Three questions for you pros

Quote:
bbq said:
(I heard Range doesn't matter for troops weapon?)
Neither does rate of fire. Only damage at range one matters for troop weapons.
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Old October 16th, 2004, 01:11 AM
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Default Re: Three questions for you pros

True, its filed under the subject of things that makes you say WTF?
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Old October 16th, 2004, 03:53 AM

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Default Re: Three questions for you pros

Thanks for all the replies.

Quote:
Imperator Fyron said:
Quote:
bbq said:
(I heard Range doesn't matter for troops weapon?)
Neither does rate of fire. Only damage at range one matters for troop weapons.
You are kidding? So that small rocket pod that fires only once in 30 turns is much better than the Ground Cannon III or small Anti-Proton? This doesn't make the most sense.
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Old October 16th, 2004, 04:09 AM
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Fyron Fyron is offline
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Default Re: Three questions for you pros

Quote:
bbq said:
You are kidding? So that small rocket pod that fires only once in 30 turns is much better than the Ground Cannon III or small Anti-Proton? This doesn't make the most sense.
Run some combat simulations or test games...
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Old October 16th, 2004, 06:04 AM
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Default Re: Three questions for you pros

Just a small note: Natural Merchants trait is a viable choice in some mods, there Spaceports are much more expensive than in stock. I faced this problem in Adamant - I have to invest 12000 and spend 8 turns to build one.
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