.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 24th, 2001, 09:40 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: ? on AIs

...so nobody has really tried it so far, because everyone presumes the AI to be too dumb to make reasonable use of it? Ok, the original races don't come with design_creation base stations for dyson worlds, this COULD be a sign that the AI is not prepared for that, but is it really proved yet? Mmmmmmhhh...

Reply With Quote
  #2  
Old June 24th, 2001, 11:29 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: ? on AIs

quote:
Originally posted by PsychoTechFreak:
...so nobody has really tried it so far, because everyone presumes the AI to be too dumb to make reasonable use of it? Ok, the original races don't come with design_creation base stations for dyson worlds, this COULD be a sign that the AI is not prepared for that, but is it really proved yet? Mmmmmmhhh...




You are right I have never tried to let the AI build a sphere- or ringworlds. But I had all needed elements under construction, when I turned an empire to computer control. The AI scrapped everything and there was no lack of resources!
To construct ring- or sphereworlds the AI would have to send a space yard ship to a star, construct space yard bases there (10 for ringworld, 20 for sphereworld), start building the ring- or sphereworld placement component, then start at the right time to construct the cables and platings, so that erverything is ready at the same time together. This would be a whole computer program for its own.
May be this will be implemented in a patch for Version 1.3486!
Reply With Quote
  #3  
Old June 25th, 2001, 12:33 PM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: ? on AIs

Baseships - All the AI needs in order to build baseships is the correct level of research (which seems to stop just short initially in most AI's), a design in the DesignCreation file, and an entry in the ConstructVehicle file to tell the AI to build it.

Sphereworlds - Havn't tried to get them to, but looked into it some - Don't beleive it is possible because there is no Vehicle type that covers ring/sphere world construction - thus would have to use other types of vehicle types to call for designs and construction of them. Since the AI would then be unable to recognize what they are for, it would build them anywhere and would be unable to use them for the construction.

I have seen the AI make very effective use of Space Yard Ships though.
Reply With Quote
  #4  
Old June 25th, 2001, 12:37 PM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: ? on AIs

quote:
Originally posted by Atraikius:
I have seen the AI make very effective use of Space Yard Ships though.


That sounds intersting. What AI and what did it do with them? Build defense bases on warp points?

__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #5  
Old June 25th, 2001, 12:58 PM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: ? on AIs

AI had a stack of about 10 Space Yard Ships that it would move to the closest resupply base to its war zone. Using those ships it would rapidly build a large force of ships, bases and fighters, while providing a point where it could repair whole fleets in a turn. In about 10 turns it had built up enough defenses to hold the resupply base, and would move the Ship Yard Ships to the next resupply base, this made one hell of a snowball effect with the AI rapidly expanding because they could return damaged fleets to battle much faster, allowing them to complete the conquest of the system faster, which would give them more resources to build more ships etc... Worst game I ever had - lost 4 big fleets, and 3 systems just slowing them down enough to build a good defensive position.
Reply With Quote
  #6  
Old June 25th, 2001, 02:15 PM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: ? on AIs

Nasty! Was it a modded AI? Has to be since I haven't seen the stock AI even build space yard ships. Which race was it that did this to you? I want to play against them.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #7  
Old June 25th, 2001, 02:35 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: ? on AIs

quote:
Originally posted by Jubala:
Nasty! Was it a modded AI? Has to be since I haven't seen the stock AI even build space yard ships. Which race was it that did this to you? I want to play against them.


Try the Klingons and the Romulans ! I have played a testgame (regarding maintenance) and after 100 turns the Klingons had 11 Dreadnought SY ships with 2 SY components each (? does it make sense ? I would build a SY and a repair component...), the Romulans seem to be very active with regards to stellar manipulation also, they had 6 Battle cruise SY ships. I still have got the saves from turn no. 100, but don't ask me if the races have done any reasonable things with the SY ships (the test was under full AI control, I have just hit the next turn button... The only thing that I have noticed: The AI often tried to move the SY ships when they had something in their build queues, which of course brings up an error message.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.