.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 17th, 2001, 08:06 AM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Deathstalkers PBW game

Well, we seem to have had our first turn processed without a player recently, thought I'd bring up the 24hr time period. Does everyone think this is a good period to wait for turns to get in? Or should it be lengthened? I am pretty reasonable, and I know how the AI can screw up an empire good in a few turns. Response is appreciated, but if no real objections are brought up (or no one responds) the 24 hrs wait will remain. Other than that I hope everyone is having fun, personally I havn't met any human players yet, but the AI's I have met are pretty tough!

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #2  
Old July 17th, 2001, 10:33 AM

Rubinski Rubinski is offline
Private
 
Join Date: Jul 2001
Location: Richmond, BC, Canada
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Rubinski is on a distinguished road
Default Re: Deathstalkers PBW game

It would be nice to get a few turns in day, but understand that someone can have something come up and miss a turn.

I would like to stay with the 24 hour turns.

Rubinski
Reply With Quote
  #3  
Old July 17th, 2001, 07:13 PM

LeTharg LeTharg is offline
Corporal
 
Join Date: Feb 2001
Location: Seattle, WA USA
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
LeTharg is on a distinguished road
Default Re: Deathstalkers PBW game

I also would like to stay with 24 hour. In another game we went to longer periods and I found it hard to stay interested (and remember what was going on). Short attention span I guess.

Exceptions can be made for anticipated problems. In addition to waiting as we did Last week-end, players can get someone else to play their turn. Or if you choose the 'AI do nothing' setting and fill your queues, you can let the AI play one turn without too many dire consequences.
Reply With Quote
  #4  
Old July 17th, 2001, 07:50 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Deathstalkers PBW game

I'm happy with the 24-hour limit; I don't mind taking breaks when real life interferes with someone's game.
quote:
if you choose the 'AI do nothing' setting and fill your queues, you can let the AI play one turn without too many dire consequences.

If you're referring to the "AI doesn't makes changes in simultaneous games" option, that's known not to be working.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #5  
Old July 17th, 2001, 08:01 PM

Zarix Zarix is offline
Sergeant
 
Join Date: Jan 2001
Location: Finland
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Zarix is on a distinguished road
Default Re: Deathstalkers PBW game

I have used the "AI doesn't make changes in simultaneous games" option in some games and it works very well. If you use it AI doesn't break your treaties or something else stupid. It just gives orders to ships that don't have them and fills empty queues.

[This message has been edited by Zarix (edited 17 July 2001).]
Reply With Quote
  #6  
Old July 19th, 2001, 01:53 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Deathstalkers PBW game

quote:
It just gives orders to ships that don't have them and fills empty queues.
IMO, both these things are "making changes"; they're certainly not the same thing as "do nothing".

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #7  
Old July 18th, 2001, 02:05 PM

Zarix Zarix is offline
Sergeant
 
Join Date: Jan 2001
Location: Finland
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Zarix is on a distinguished road
Default Re: Deathstalkers PBW game

quote:
Originally posted by capnq:
IMO, both these things are "making changes"; they're certainly not the same thing as "do nothing".




Well, you're right but it's still pretty useful.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.