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July 25th, 2001, 08:37 AM
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Corporal
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Join Date: Feb 2001
Location: Edmonton
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Re: Spiralus PBW discussion thread.
I'm peace-loving! Just ask the guys from Newbie II!
As for the not-all-warp-points-connected, I think that option is poorly worded. It should say something like "not all _systems_ connected" instead. Basically, the game will not guarantee that every system can be reached by every other system if this option is enabled; you can (and usually do) wind up with separate clusters and "islands" of systems that do not connect with each other.
Edit> To illustrate the difference in case my description wasn't clear, try generating a few maps with the option disabled and then generate a few more with the option enabled to see the difference (this is by clicking "generate map" at the game setup stage).
[This message has been edited by BeeDee10 (edited 25 July 2001).]
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July 25th, 2001, 08:40 AM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: Spiralus PBW discussion thread.
I'm having real trouble registering in PBW. It keeps telling me registration failed but I can't find the reason. My real name obviously was not wrong, email was triple-checked and correct, tried a few different login names including the one I used here (CW), but nothing made it work. I can make use of some help.
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A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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July 25th, 2001, 08:44 AM
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Corporal
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Join Date: Feb 2001
Location: Edmonton
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Re: Spiralus PBW discussion thread.
Now, in response to Dragonlord's original question, it looks like a nice setup but I'm still not sure how many games I should be playing simultaneously. I tend to put a lot of effort into my communications, it takes a while to type it all in and keep my notes in sufficient detail. I guess I could handle one more, but that's getting near my limit.
Note that there is a bug in the current Version of SEIV that causes maps created by clicking "generate map" to have no ruins anywhere, even if you've got ruins enabled. So if you generate a map that way, there will be no ruins present.
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July 25th, 2001, 09:08 AM
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Sergeant
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Join Date: Jun 2001
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Re: Spiralus PBW discussion thread.
Beedee: Ouch. I guess that means no ruins in Spiralus. Hmm the bug introduces an interesting tradeoff though.. what would you like better, a game with ruins or a game where I've tried to get a map optimised for tactical and strategical deviousness?
As for the number of games you can be in: when I started PBW I was not sure either. Now, I can tell you that at the max I was on 6 games, which altogether took me about 2 hours daily (on average). I try to arrange it so that I have some games going which are slow starts (like the one-planet start in the Dracus game) and they take me maybe 5-10 minutes per turn, and one or two bigger games. For example I was in what I called to my girlfriend "the big game" which was a 10-player, 5-planet start medium mid-life galaxy slugfest called "Letharg". In the final stages that game took me an hour a day.
Currently the games I'm still in altogether take up about 20-30 minutes a day, so I'm trying to create another "big game". The 5-planet starts (like Newbie II) obviously get big sooner. And Beedee trust me, the diplomacy in Newbie II was nothing compared to the complex negotiations in the Letharg game, although we didn't send such lengthy in-game in-character Messages there, most went via email.
I've tried attaching two of the maps I generated in the fashion described in my earlier post, hope it works since I've never sent files to this forum before.
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July 25th, 2001, 12:07 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Spiralus PBW discussion thread.
Hi everybody,
first a couple of answers/remarks to your Posts:
quote: originally posted by Shoujo:
Hello sirs. Guess I'm the only private here... Don't be too harsh on me will you 
So far I love my starting position especially because of the planets in my system (huge breathable planet rich in minerals. Yum). It's too early to tell whether or not I'll like my neighbors, hopefully whichever one of you is my neighbor believes in world peace, and not galactic conquest.
Shoujo, don't worry. You not the only private  . The Space Vikings led by myself can make good neighbors. Looking forward to contact with you.
quote: originally posted by Dragonlord:
What do you think? Any other ideas on game config ?
I like the idea of a map with all warp points NOT connected that ARE connected  . Okay, let's call it "few warp points". Would you consider making that an ancient quadrant type? This way you would really have to plan out military campaigns with complete task forces instead of "just" fleets. IMHO that would really make an interesting game. Stellar Manipulation becomes even more important.
No AI and 10 players sounds good, but fewer players should also work.
quote: originally posted by CW:
I'm having real trouble registering in PBW. It keeps telling me registration failed but I can't find the reason. My real name obviously was not wrong, email was triple-checked and correct, tried a few different login names including the one I used here (CW), but nothing made it work. I can make use of some help.
Hmm, that's odd. The only help I can offer is suggesting that you try a different email. Maybe the site doesn't like your email address. Make a new (generic) email account and try it with that.
Okay, now to my own issues:
- I have noticed that the Yvelon Republic led by Shounjo is using the same shipset as I do. To avoid confusion I will add a "(SV)" for Space Vikings to all my ship classes. I will also use the Scandinavian names most of the time. So, if you see something like "Alesund (SV) class", that ship should be mine (unless having been boarded or converted, of course
).
I suggest that Shounjo will also add a "YR" for Yvelon Republic (or something like it) to his ship classes just to make sure.
- Just for the record, I live in the central European time zone (Berlin, GMT+1). What time zones are you guys living in?
- I think we should set up a few house rules (code of honor, whatever...). Here are my proposals:
1. Diplomatic contact outside the game via email is allowed (and even encouraged).
2. The use of another players password (should it be known) is strictly prohibited unless approved by that player (I guess, that goes without saying...).
3. Since some players (myself included) are in multiple games, "cross trading" should not be allowed. What I mean with that is deals like: "Heh, xyz, if you give me Mines in Junkyard, I'll give you Fighters in Spiralus". While this cannot be controlled, it should be considered bad behavior and frowned upon .
Any comments/additions/suggestions/applause?
- Last, but not least, I wish everybody good luck and happy expansion... [/list]
Okay, enough for now,
Rollo, Space Vikings
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July 26th, 2001, 01:54 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Spiralus PBW discussion thread.
quote: Originally posted by BeeDee10:
Note that there is a bug in the current Version of SEIV that causes maps created by clicking "generate map" to have no ruins anywhere, even if you've got ruins enabled. So if you generate a map that way, there will be no ruins present.
yeah. and let me tell you, the third time you have to generate a .GAM file for a 20 player game, it gets really old.
(no, i didnt make the same mistake twice, the first regen was because one of the EMPs was wrong)
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July 25th, 2001, 08:53 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Spiralus PBW discussion thread.
I don't really care for ruins anyway.. depending on what you find, they can give a HUGE advantage to one player.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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