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February 9th, 2005, 07:14 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Oh, you will be happy to know that I have arranged for insurance in case I totally space on a session and forget to put up the server - I've got it as a schedualed event now, so my computer will start the server 30 minutes before the session is schedualed to start (although there might be issues around Daylight Savings changeovers).
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February 10th, 2005, 06:49 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Umm; forgot; Jacob sold off the remaining Alchemists Fire potions a while back, netting 90 gp; he splits that with the party (30 gp for Jacob, 30 gp for Stisnera, 30 gp for Mighty Eagle)
Narf: two questions for Rudy's benifit in planning his character:
1) Who has the least EXP, and how much (I'm guessing Brian at about 1000 EXP (?))
2) Who has the least Money+Equipment value, and how much (I'm guessing Brian at about 150 gp)
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February 10th, 2005, 07:03 AM
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Shrapnel Fanatic
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Re: OT: Narf has gone looney and wants to GM.(Edit
Brian and Brian, for each, at last count.
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February 10th, 2005, 07:24 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Okay.
Brian: Your turn: How much of each (counting the 30 GP Jacob just handed out to Mighty Eagle)?
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February 10th, 2005, 02:39 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Quote:
Jack Simth said:
Okay.
Brian: Your turn: How much of each (counting the 30 GP Jacob just handed out to Mighty Eagle)?
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I have the least xp, and rightfully so since I've missed a few sessions here and there and started late. Around 1k something.
Also I dunno how much gold I have, I used most of it to buy a tower shield, chain shirt and greatsword. I'm not using my tower shield. Should be around 10 gp or the like, maybe 40 after your gift.
Brian
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February 10th, 2005, 05:51 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
You need to count equipment at full value as well:
Code:
Tower Shield: 30 gp
Chain Shirt: 100 gp
Greatsword: 50 gp
Gold: 40 gp
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Total Value: 220 gp
assuming that your figures were exact, that is.
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February 11th, 2005, 05:13 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Quote:
brianeyci said:
Should be around 10 gp or the like, maybe 40 after your gift.
Brian
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It's not so much a gift as it is a share of the loot. Everyone saw Jacob picking up the potions, after all; he wouldn't really be able to get away without divying up the proceeds.
Edit:
The timing, however, was mostly so that Rudy would get an extra 30 gp at no real cost to the party.
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February 12th, 2005, 02:09 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Quote:
Jack Simth said:
If you would prefer playing a character that can handle Detect Magic and Healing (Druids & Bards are the only ones who can get that pairing in one class, near as I can tell - but Bards don't have healing until at least level 2) I'm willing to swap my character over for a Rouge. It might be an interesting change.
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Oops - I was wrong; clerics do have detect magic in their spell list.
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February 12th, 2005, 03:13 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Play will be starting in 47 minutes.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 12th, 2005, 03:30 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Forget it, I made it to the session on time.
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