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  #1  
Old March 15th, 2005, 07:25 PM
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Tuidjy Tuidjy is offline
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Default Re: Drain Life

Of course I do. I will not go into details, but here are a few places where
I'd look for improvements.

1. All orders should be checked by the server, not by the client
2. Scripts should allow for 'hold', 'repeat last order', 'loop script'
3. Castles need to be balanced. Protecting sites should be an add-on per site
4. More counter-spells - to calm storms, to evaporate thunderclouds, de-buff...
5. More 'slayer' weapons - in addition to undead/deamon, magic, construct, etc..
6. Stiffer penalties for being outnumbered by _sentient_ troops
7. Higher bonus to precision against huge targets
8. Gem generators' chance of working should decline as more items are built
9. Items and spells that severely hinder spellcasting on the battlefiend
10. Globals that severely hinder spellcasting in friendly domain
11. Globals that protect or disable other globals until dispelled
12. Better low level summons
13. More, and better troop buffing spells
14. Ulm and T'ien Ch'i to be made half-way competitive. War engines for Ulm.
15. The ability to cap spell level from the game setup menu
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Old March 15th, 2005, 08:35 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Drain Life

Quote:
Tuidjy said:
2. Scripts should allow for 'hold', 'repeat last order', 'loop script'

This is one of the 1st things I asked the dev's for when I started playing the game. While they agreed that the implementation would be trivial they said that the implications would be quite large and thus they were hesitant.

I'm a control freak so I'm all for it. However it is clear that it would swing the balance further towards mages.

And point #1 I personally think is 100% required for internet play. This is not a peer-to-peer game where enforcement is impossible, it's client server and you should never trust the client, ever.
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Old March 16th, 2005, 02:58 AM
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The_Tauren13 The_Tauren13 is offline
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Default Re: Drain Life

Well, Tuidjy, up until that last post of yours, I cant say Ive ever agreed with anything youve said. Where did all those great suggestions come from?
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Old March 16th, 2005, 05:18 AM
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Default Re: Drain Life

I'm 100% behind Tuidjy's and the subsequent posts. I really hope the devs read this thread.
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Old March 16th, 2005, 05:33 AM

FrankTrollman FrankTrollman is offline
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Default Re: Drain Life

On the cost of Summonings angle:

Very basically the mark-up that people pay for distance summons that stay around is too high. That's why Call of the Wild and Arouse Hunger are too expensive. The cost break for summons that don't stay around is too high as well. Ghost Riders and Earth Attack are too cheap.

Very basically the mark-up that people pay for getting a spell at a low level of research is too high. Ice Drakes and Summon Animals are too expensive.

Very basically, the price hike for getting non-unique leaders out of your summons is usually too big. The Harbringer Angel is overcosted. The Archangel is even worse (partially because it is a distant summons that sticks around, and partially because it comes with a leader, it ends up simply costing about a millsion gazillion more gems than could possibly be justified).

-Frank
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