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  #1  
Old March 19th, 2005, 12:04 PM
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Default Re: Space Food Empires!

I'm so frustrated. I've spent countless hours trying to get the AI to design a colony ship to no avail. I've tried every possible trick, compared entries to a dozen mods and still no luck. All I've been able to determine is that it's something related to the colonize planet - rock ability.

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  #2  
Old March 19th, 2005, 12:20 PM
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Default Re: Space Food Empires!

This is the entry I've been playing with mostly.
Code:
Name                                            := Colony (Rock)
Design Type := Colony (Rock)
Vehicle Type := Ship
Default Strategy := Don't Get Hurt
Size Minimum Tonnage := 500
Size Maximum Tonnage := 500
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Colonize Planet - Rock
Minimum Speed := 0
Desired Speed := 0
Majority Weapon Family Pick 1 := 0
Majority Weapon Family Pick 2 := 0
Majority Weapon Family Pick 3 := 0
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 0
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 0
Armor Spaces Per One := 0
Majority Comp Spaces Per One := 10000
Majority Comp Ability := Colonize Planet - Rock
Secondary Comp Spaces Per One := 0
Secondary Comp Ability := 0
Num Misc Abilities := 3
Misc Ability 1 Name := AI Tag 01
Misc Ability 1 Spaces Per One := 100
Misc Ability 2 Name := Standard Ship Movement
Misc Ability 2 Spaces Per One := 100
Misc Ability 3 Name := AI Tag 10
Misc Ability 3 Spaces Per One := 10000



AI Tag 01 refers to a 5kT supply reactor. It should add 5 of these (25kT), plus 5 5kT engines (25kT), and add AI Tag 10 for a cargo hold (20kT). The ship vehiclesize.txt entry requires 1 bridge, life support, crew quarters (30kT). So that's 100kT + 400kT colony module for a 500kT ship. It's a perfectly legal design I can make as a player.

Regardless of the ship size limits I set or even if I drop the colony requirements no luck to even get a basic hull design.

Strangely my attack ship entries are just fine!
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Old March 22nd, 2005, 01:42 AM

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Default Re: Space Food Empires!

Noticed a couple things:

First, when entering a system, I got an "Unable to load bitmap [root SEIV directory]/Space food empires/pictures/systems/stellarcore1.bmp"

Second, are light mounts only supposed to divide, size, damage, etc all in half, and divide the cost by 4?
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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Old March 22nd, 2005, 10:00 AM
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Default Re: Space Food Empires!

Ignore the missing bitmap errors for now, I'm making them now and will patch them in shortly. I was just too lazy to revert them to stock images as I had intended to make them in time for the first release. I believe the following system types will produce the errors: One of the blackholes, pulsars, quasars, neutron stars, dwarfs, and probably one or two more. Also note the nebula/storm systems are all using the same 2 images will recieve a nice update by Friday.

The half-mount should cost 40% but be 50% in size etc. The slight break on cost is to balance out the fact that the half-mount is less effective against leaky shields/armor.
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