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March 27th, 2005, 08:30 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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Re: Unit Cost Equation
Sacred troops and priests have 1/2 upkeep and are generally given costs 25-50% higher. This might explain some of the worst buys.
Sidhe Lord and Sidhe Champ seems to be way overpriced with your formula. Why is the sidhe lord more expensive than the hangadrott? The hangadrott is better in every way except that he can't wear shoes IIRC.
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March 27th, 2005, 09:19 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Unit Cost Equation
I don't think a mage formula is any more relevant to Niefel Jarls as to Ice Devils. They aren't mages so much as supercombattants with free magic paths... that can go underwater...
Jarls and Ice Devils are similar, but nobody thinks of Ice Devils as mages.
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March 27th, 2005, 12:06 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
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Re: Unit Cost Equation
There are some database errors in the magic paths. Oops!  The errors are
sporadic, so I doubt that the formula will change much. I will repost after I
correct the problem.
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March 27th, 2005, 02:20 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
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Re: Unit Cost Equation
Here is the corrected version.
Cost = (2.7 * MagicRes) + (.6 * TacMove) + (.7 * RegLdr) +
(29.4 * FullRand) + (37.2 * ElemRand) + (26.9 * SorcRand) + (37.5 * Blood) +
(30.6 * Death) + (32.8 * Earth) + (33.2 * Fire) + (37.8 * Nature) +
(31.8 * Astral) + (33.2 * Water) + (16.3 * Holy) + (30.8 * Unholy) +
(2.5 * Att_Def) + (12.9 * Air_Prec) + (11.0 * HP_Str)
Att_Def = ((Att - 9.4) / 2.1) + ((Def - 9.5) / 3.2)
Air_Prec = ((Air - .3) / .7) + ((Prec - 10.6) / 1.9)
HP_Str = ((HP - 12.8) / 8.1) + ((Str - 10.5) / 3.2)
Here are the mismatch lists. The lists changed a little, so I also include the
ones that dropped off.
Code:
Mage Real_Price Formula
Starspawn 150 294
Sorceress 110 200
Centaur Hierophant 80 166
Asmeg Jarl 160 241
Troll King 150 229
Master 5 Elem 190 269
Witch Doctor 80 144
Sidhe Champion 140 203
Amber Clan Mage 160 220
Circle Master 100 160
Garnet Priestess 100 153
Theurg 150 210
*Sidhe Lord 280 274
Grand Master 270 317
Warrior Mage 200 142
Pan 350 290
Hydromancer 180 117
Starspawn 280 216
Navigator 180 102
High Priest of Sun 390 306
Lizard King 280 179
Capricorn 350 247
Anathemant Dragon 360 232
Alchemist 300 122
*Arch Theurg 380 339
Niefel Jarl 500 443
*Hangadrott 400 361
* These had database errors earlier.
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March 27th, 2005, 02:40 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Unit Cost Equation
Since there is a Starspawn in both lists, maybe it would be better for you to make sure which one is which... I haven't played R'lyeh in a long time, and can't remember which one is cheaper. Also, which Sorceress is that on the upper list?
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March 27th, 2005, 07:01 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
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Re: Unit Cost Equation
Endoperez, your hunch was right. The starspawns got switched somehow, so
the more expensive one matches well. Same problem with the sorceresses.
Oh, well, maybe next weekend.
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March 27th, 2005, 07:34 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Unit Cost Equation
Wow, I hadn't thought of THAT! I just didn't know which one was which. Well, it's nice to be of help, even when I don't realize I'm helping... 
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March 28th, 2005, 01:52 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
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Re: Unit Cost Equation
Quote:
Kristoffer O said:
Sacred troops and priests have 1/2 upkeep and are generally given costs 25-50% higher. This might explain some of the worst buys.
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As much as I hate to disagree with one of the game developers...
Using your own formulae, Sacred Commanders and Holy Priests have no extra gold cost.
Quote:
Sidhe Lord and Sidhe Champ seems to be way overpriced with your formula. Why is the sidhe lord more expensive than the hangadrott? The hangadrott is better in every way except that he can't wear shoes IIRC.
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At a guess, because the Sidhe Lord has Air and Nature magic. The IW formula assumes equal paths have equal costs. Sushi's doesn't.
As for my own thoughts, most of these have small path levels. If I read the formula correctly, the path costs do not follow IW's formula, which reduces multiple paths at low levels.
The Circle Master can be removed, as it is not an offender. He should cost about 160; in fact, at 100 he is the most under-costed mage in the game, on a percentage basis.
The Master of the 5 Elements is the most obvious mage that I base my comments on.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
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March 28th, 2005, 01:56 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
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Re: Unit Cost Equation
Again, Sushi, the issue that I'm seeing with your cost analysis is that higher path levels aren't being given their properly higher costs. According to IW, magic paths have progressively increasing costs, and you have a simpler 'cost-per-level' scale.
If you go by IW costing, 2 in a single path is worth almost twice that of 1 in 2 paths.
About the only other concern I have is: where does the High Seraph fall?
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
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March 28th, 2005, 02:03 PM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
Posts: 434
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Re: Unit Cost Equation
The High Seraph comes out costing 210 with Sushi's equation. If you download the spreadsheet I posted you can check for yourself.
I agree, that ideally his equation would price the lvl 2 paths seperately from lvl 3 paths.
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