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  #1  
Old May 25th, 2005, 09:46 PM
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Default Re: OT: Anarchy Online

City of Heroes solves the problem by giving loot directly - You don't need to pick it up - As far as I can tell, whoever does the most damage gets it.
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  #2  
Old May 26th, 2005, 12:03 AM
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Default Re: OT: Anarchy Online

FYI: I Downloaded the AO install (The 835mb version) and will be trying it out in the next few days. I'll let you know what I think after playing for a few hours.

I think everyone starts on Newbiy Island right?

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Old May 26th, 2005, 04:33 AM

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Default Re: OT: Anarchy Online

Quote:
David E. Gervais said:
FYI: I Downloaded the AO install (The 835mb version) and will be trying it out in the next few days. I'll let you know what I think after playing for a few hours.

Great, but I hope you've finished all that you're supposed to do for SEV, or else everyone will be mad at me.

And if you want to team with Agentzero, you'd better hurry up. The way she's eating up levels, his adventurer will outlevel my main soon. Oh well, at least then I can get Saraea to repay me the starting capital I provided, with interest!

Quote:
David E. Gervais said:
I think everyone starts on Newbiy Island right?

Yep, except that people with the Shadowlands expansion pack can choose to start at Jobe. Starting on newbie island (ICC Starport) is still better though.
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Old May 26th, 2005, 04:40 AM

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Default Re: OT: Anarchy Online

Quote:
narf poit chez BOOM said:
City of Heroes solves the problem by giving loot directly - You don't need to pick it up - As far as I can tell, whoever does the most damage gets it.
In AO, people who are not teamed get looting rights based on damage too, but people who are teamed can be given looting rights either: team leader only, all equally, or rotating. Awarding looting rights based on damage when in a team would only hurt support professions who aren't supposed to contribute damage but are essential in a good team, i.e. healers, crowd controllers, team buffers etc.

But really, Agentzero's problem is a trust problem and this is something that no game mechanic can really solve. In later levels this gets even more important. Imagine giving some uber rare drop worth hundreds of millions of credits to an engineer to tradeskill into something usable in game. The trust issues involved are just headache inducing. Which is why in later levels you really want good friends or a good, reputable org (guild), since those will kick members who behave badly.
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Old May 26th, 2005, 05:00 AM
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Default Re: OT: Anarchy Online

Damage is just my guess, based on the fact that I always play to deal damage. Given how popular the 'support' classes are, I would guess that other things are calculated in for them.
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Old May 27th, 2005, 07:28 AM

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Default Re: OT: Anarchy Online

A survey of mmog market share for anyone who's interested:

http://www.mmogchart.com/
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Old May 28th, 2005, 12:17 PM
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Default Re: OT: Anarchy Online

Quote:
deccan said:
A survey of mmog market share for anyone who's interested:

http://www.mmogchart.com/
Wow. Between them Lineage and Lineage 2 make up nearly half the MMOG market, yet I've barely ever heard anything about them. Rather odd, no?
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Old May 28th, 2005, 03:11 PM
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Default Re: OT: Anarchy Online

Maybe I should try those out.

A million lemmings can't be wrong, right?
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Old May 28th, 2005, 04:57 PM
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Default Re: OT: Anarchy Online

It didnt look like I would enjoy it. Im still playing free Ultima Online. And maybe thinking of restarting my account for Star Wars Galaxys. But I will keep looking at each one that comes out
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Old May 28th, 2005, 08:20 PM

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Default Re: OT: Anarchy Online

Quote:
AgentZero said:
Wow. Between them Lineage and Lineage 2 make up nearly half the MMOG market, yet I've barely ever heard anything about them. Rather odd, no?
One word: Koreans.

I'm Malaysian (though I live in the Solomon Islands), so I know of plenty of other asian mmogs that most people in US / Europe don't know about.

Side anecdote: I almost joined the mmog making industry about two years back. A new company in Malaysia was making "Fung Wan Online", a game based on a popular Hong Kong series (subsequently made into a fairly successful movie, english title: The Storm Riders). I went to be interviewed for game designer (probably to make content and levels and stuff), but the pay was too low and the work location (Cyberjaya) too remote for it to be interesting.
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