Re: Possible ground combat bug
Ah. That makes sense.
Maybe if fighters weren't in space all the time (IOW, returned to carrier / planet always)...
But right now, in-colony fighters have a nasty 1-turn reaction penalty, since they can't move after being launched, so to make them stil useful for in-system defense (instead of only one world) it might be better to also allow them to move in a turn *if* they are in storage (and they don't return to storage until end of turn).
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-- The thing that goes bump in the night
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