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  #1  
Old September 2nd, 2005, 04:43 PM

I_DONT_CARE I_DONT_CARE is offline
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Default Re: mods?

Name := Massive Planetary armor
Description := Massive armor which protects civilian and military instillations during combat.
Facility Group := armor
Facility Family := 41
Roman Numeral := 0
Restrictions := None
Pic Num := 377
Cost Minerals := 30000
Cost Organics := 1000
Cost Radioactives := 10000
Number of Tech Req := 1
Tech Area Req 1 := Massive Planetary Shielding
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Emissive Armor
Ability 1 Descr := Constructs 3000 pts of armor for the planet during combat.
Ability 1 Val 1 := 3000
Ability 1 Val 2 := 0
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  #2  
Old September 2nd, 2005, 04:57 PM
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Default Re: mods?

Try this ability instead:

Ability 1 Type := Planet - Shield Generation
Ability 1 Descr := Constructs 3000 pts of armor for the planet during combat.
Ability 1 Val 1 := 3000
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  #3  
Old September 2nd, 2005, 05:06 PM

I_DONT_CARE I_DONT_CARE is offline
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Default Re: mods?

but if I do that wont I just get a shield on the planet (anti shield weapons and weapons that go through shields will still work) or am I missing something?
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  #4  
Old September 2nd, 2005, 05:48 PM
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Default Re: mods?

Hmm, emissive ability on a planet... that's clever! I wonder if it will work... that could be an an alternate way of making glassing a planet harder!

(I_DONT_CARE, emissive ability does not generate additional hitpoints, despite its description in Abilities.txt - it actually reduces the damage of each incoming attack by the specified number of points, so in your case the planet would be immune to anything doing 3000 damage or less, and an attack doing 4000 damage (good luck finding one ) would actually do 1000 damage.)
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