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  #21  
Old September 25th, 2005, 02:43 PM
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Default Re: Ruins Tech

Quote:
Q said:
- Only the offensive bonus of experience is transfered not the defensive bonus.
This seems to be a common error (either in the ability or the text descriptions) with "combat bonuses." The Combat Shrines only provide an offense bonus as well, even though this is not what the facility description implies.

Most strange results.
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  #22  
Old September 25th, 2005, 02:44 PM
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Default Re: Ruins Tech

Well the 30k component size is at least considerable on big ships now :| I got that even which boosts a ship to legendary status (40%), so i can at least get big parts of my ships another 20% more offense (comparing the trained to 20% with the shared 40%).

thanks a bunch for testing that.
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  #23  
Old September 25th, 2005, 03:00 PM
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Default Re: Ruins Tech

Yikes! So, basically, I have to use the Fleet Transfer screen to find out which ships have a lower ID (lower listed before higher, right?) then strategically retrofit and/or select ships for the given fleet.

[re-asking] Do the ships all have to be in the same fleet for the NCN to work? By the description, this is not addressed, and it is possible to have combat with multiple lone ships and/or fleets on your side.
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  #24  
Old September 25th, 2005, 03:22 PM
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Default Re: Ruins Tech

Quote:
Q said:
- ships need not to be fleeted to get experience transfed. All ships with the neural net in the sector that are younger than the trained ship will get the transfer.
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  #25  
Old September 25th, 2005, 03:41 PM
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Default Re: Ruins Tech

Oops. Thanks.
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