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spirokeat said:
BUT ! thats not why I said 8000. I suggest that because it gives your hunters a reasonable stay in one province before the pop does hit 5000 and below and you move em.
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There's no need for that. The population effect is that if a number chosen between 1 (maybe 0) and 5000 is less than the population, the hunt passes the check. So even 4000 people is 80% as effective as 5000.
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One of the things that I do find a pain in the *** is when I pool my blood slaves and I then have to go to each Blood Sacrifice priest and give him new slaves.
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Don't pool your blood slaves. Go to each bloodhunting province, make a selection group of your hunters only, and press ctrl+z.
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In terms of equiping your hunters. All they get is a sanguine dousing rod. And I tend not to use anything but basic priests either. if I recall you can actually push unrest up despite tax 0, if you use higher level hunters. Three blood 1 priests with dousers seems the best.
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A dousing rod raises your blood skill by 1 for the purpose of hunting if you already have 1 blood skill. The base chance that a hunter will succeed is 10%+(bloodskill*40%). So a blood 1 Mictlan priest with a dousing rod will succeed 90% of the time in a province with 0 unrest and 5000 people. Unrest is a percentage failure chance. The blood slaves you find are 1d6+bloodskill.
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Plus your good priest is 390 gold a pop, giving you a basic cost to preach basic dominion of 790, plus a 5 slave, 5 nature knife. and then about 8 slaves per turn to keep him going, for every single province you want up. not too cheap.
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That would be the equivalent of about 8 temples in that single province, so that's kind of overkill. A single H2 Mictnal priest without a jade knife sacrificing two slaves a turn should be good enough if you picked a high dominion (7-8).