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October 8th, 2005, 04:48 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: And another thing...
I think it was first mentioned here:
http://tinyurl.com/d4k7z
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October 8th, 2005, 04:54 PM
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Corporal
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Join Date: Jan 2005
Location: MN
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Re: And another thing...
Interesting! I guess YMMV.
Cheers
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October 8th, 2005, 06:27 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: And another thing...
Bring back the attack magic users command! Its always bugged me that mages can cast till they pass out in near-perfect security without bodyguards, equipment or buffs.
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October 9th, 2005, 06:23 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: And another thing...
I would prefer changing Attack Rear to actually attack the rearmost more often.
Having archers able to Fire at Mages was too much. Even having Call of the Winds-hawks decimate mages was too much. The only way I would allow mages to be targetable would be by commanders, and even that is WITHOUT taking SCs to account. It would be like more specialized version of Attack Rear, in a similar vein that commander (and only commanders) can Fire Rear.
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October 9th, 2005, 10:36 AM
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Second Lieutenant
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Re: And another thing...
In Dom1, archers and Blackhawks only decimated naked mages. A little armor, a couple bodyguards, and the problem was solved. If you wanted to use mages on the battlefield, you needed to put some thought into protecting them. Have you ever seen anyone forge, say, a weightless scale mail in Dom2? My guess would be no, since there is no need for what that item was intended as: a cheap way to give a mage some protection.
One of the reasons that battlefield magic dominates the game to the extent that very hard research has become popular is that mages can't be attacked. Tactics like Skeleton Spam drive me insane. Suppose you expect to face a group of Sauromancers. You have a substantial group of cavalry, so you deploy them on a flank, and order them to attack rear. What will happen? The cavalry will move forward, then madly ride around the battlefield slaughtering the Skeletons which can't really hurt them, until eventually they become exhausted and overwhelmed. Even if their mad spree of bone-smashing happens to bring them near a Sauromancer, will they put a lance through its black heart? No! Troops will attack anything *but* mages, unless there is nothing but mages left on the battlefield.
Something that might perhaps be done about this is to give troops a better sense of what the real threat is. If a knight in shining armor was 3 squares away from a Skeleton in one direction, and 3 squares from a Sauromancer in another, it would be awfully nice if he'd attack the Sauromancer. I have no idea if this could be done.
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October 9th, 2005, 11:30 AM
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Colonel
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Join Date: Aug 2005
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Re: And another thing...
so, if you were a night would you attack
A: the undead warrior with a broadsword
or B: the old lizard man weilding a stick shouting crazy words.
but i think it should be easier to attack mages aswell, just not very easy. and if you have ever faced falshe horror spam + skeleton spam it is far worse than one at a time (especially if he has relief casters) since the horrors can fly and hold you up until he drowns you in a horde of skele spammage death.
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October 9th, 2005, 11:59 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
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Re: And another thing...
Quote:
shovah said:
so, if you were a night would you attack
A: the undead warrior with a broadsword
or B: the old lizard man weilding a stick shouting crazy words.
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Both are not option i would be happy to meet at night 
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October 9th, 2005, 02:55 PM
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General
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Join Date: Nov 2000
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Re: And another thing...
Quote:
Truper said:
Have you ever seen anyone forge, say, a weightless scale mail in Dom2? My guess would be no, since there is no need for what that item was intended as: a cheap way to give a mage some protection.
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I'd rather not have to go through the massive micromanagement that would cause for the lack of truly effective protection that it would provide.
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October 9th, 2005, 03:02 PM
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Colonel
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Re: And another thing...
thing is if mages could be targetted they would all spend ages buffing themselves (luck, mist form, invunrability ect) even though i buff anyway and scripting them like this would require even more micro manegement
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October 10th, 2005, 12:33 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: And another thing...
Quote:
Truper said:
Have you ever seen anyone forge, say, a weightless scale mail in Dom2? My guess would be no, since there is no need for what that item was intended as: a cheap way to give a mage some protection.
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Ask few of my opponents  What do you do when you're on offensive later in the game? Opponents tend to open combats with RoS. How do you protect your mages? I find weightless scale mail is pretty good armor for this purpose. Depending on situation and gem availability it may be some other kind of armor (blue/red dragon scale mail or lightining resistant armor).
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