Re: Captains and Governors
Just a thought, but wouldn't it be easier just to kill two birds with one stone by making the elite commanders simply branch somehow (be it by racial or highly advanced tech) from the bridge component? Just give it all the properties that a Bridge section usually has, and then add on the abilities of the high-level commander (or in this case, top-notch commander and bridge crew). That way you wouldn't need to clear up any extra space for it, and you could have the redundant bridge crews always be somewhat less capable than the main Bridge Crew, but still there to make sure that the drop in combat effectiveness isn't disasterous.
And in order to balance it out, you can increase the costs involved to make this advanced bridge component and justify it as both advanced bridge design and construction and the training of the critical officers. And a "Cannot be repaired except at shipyard" tag might be useful. I wonder if you can make the tag read "planetary shipyard", in order to represent the need to train a brand new bridge crew from the local naval bases.
-Hotfoot
"Make it so."
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