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Old November 16th, 2005, 04:27 PM

Oversway Oversway is offline
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Default Re: Devnull AAR


Some of my research and gameplay choices may seem odd or sub-optimal. I am trying to do several things with this game.

1. I have played a few devnull games but I am not that familiar with it. Also I havn't played the game at all for sometime, and have forgotten a lot. So some of this is just learning about the game and mod.

2. The most enjoyable game for me is one where I have to struggle, but eventually overcome the AI. To that end, I am purposefully not going for a more optimal research/gameplay choices. If I focused more on weapons, ships, and I could probably out expand and overwhelm the AI. Instead I am trying to research things I havn't used much before and not expanding as much. Hopefully this will give me a greater challenge by letting the AI build up and use its bonus, and making me use technologies I don't normally use.

Satellites are a decent example here. Normally I do not use them too much, but in there they compose a good portion of my warp point defenses (with fighters being the other big part). devnull has 'external mounted missile weapons' which are 1 shot seekers that only take up 10kt of space. Putting these on my sats can be fairly effective in warp point defense against ships (unles you get bad positining). Since seekers cannot target fighters, I've also added some anti fighter rockets (in devnull normal pdc doesn't target fighters, but you get another high damage version that can). Alongside my own fighters (to overcome the sat mobility issue), this makes for decent maint free wp defense. These same sats can also be effective in tactical combat where you can do things like position sats just outside of a planets range or run your sat carriers ahead of your fleet, drop the sats, and have them retreat.

Its not pefect, but thats where the fun (struggle but triumph) comes in. So I decided to research sats 2 and try to use them even more, maybe with some direct fire weapons as well.


Another thing I normally wouldn't do is to research planet utilization and stellar manip. early on, but since I don't want to expand too fast, I'm going to squeeze what I can out of the planets I do have.
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