shovah: Thanks for the suggestion. At this stage in the game, I've been grabbing every tool I can to put C'tis down, although bludgeoning him with Lesser Horrors has been my most successful strategy so far. (I'm afraid I will get no awards for finesse or style this game!)
I am at this point mostly set up for Fire and Blood magic--most of my Nature magic is going into supply items--the C'tis ghouls have really stripped the eastern provinces--I can hardly go into them without starving. I don't have a lot of Death magic, either, and most of my Death gems at this point are going into Skull Mentors to boost my research so I can get things like the Eternal Pyre and Faerie Court (to un-feeblemind the Manticore). We may see some Lamias before I am done, though.
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TURN 81-90
I take the desert province southeast of Fort Azure. I also put pressure on the C’tis west river line. By disrupting his large armies of undead with Lesser Horrors, it is now proving fairly easy for my much smaller ground forces to push into his provinces and raze his Temples.
I won’t get much from the C'tis nation provinces, because all his Ghouls are killing his population and making his provinces useless for supply and taxes. Also, putting more than two Lesser Horrors into a province has proved to be a waste, unless his Pretender is there.
On the south continent, it looks like Pythium got the green west half and Ulm got the desert right half. My deep scout looking for capitals down there is discovered and slain, I quickly send another.
Turn 88-89 sees the decisive battle for the C’tis capital. After taking the province and besieging the fort on turn 88, I am pushed out by a huge force of Ghouls. I kill the C’tis Pretender
for the fourth time. I have units enough left to launch one final attack on turn 90, preceded by four Lesser Horrors and a Horde from Hell; there were still 1,040 undead of various types in the capital.
The province fell again and, even with no C’tis relief forces left, I haven't got enough troops left for an assault, so I choose to go for a strategic dominion snuff, and start constructing Temples. *wheeze*
Side Note: One of my really good Salamander Priests picked up the !@#$%@# Lycanthropos Amulet after the capital battle. I thought I was rid of that thing! (WE are NOT amused...)
On west continent, the Fish Fort (remember that?) is finally finished, and I start building Ichtyids there. This may not bode well for Caelum and Man, since control of the ocean provinces is one of my milestones on the way to extended west continent operations. Stay tuned...
[I have been slacking off on the score graphs. I'll do them next time, promise.] 