Re: Devnull AAR
2401.0 - The Xi'Chung have sent a few more ships through the system but nothing serious. The warp point they almost breached before is now fairly well guarded.
The toltayans warp a large fleet into their former system. The fleet is smaller ships,
with only 2 battleships, but I have bad starting positions. I loose two carriers and some fighters.
2401.1 - The toltayans warp another large fleet into their former system. They have one BB with a talisman but luckily I damage that component. The rest of the ships are carriers and small missile ships.
I have better position and take minor losses: a few dozen fighters aredestroyed, one ship is destroyed by missiles, and two others are severly damaged.
The Toltayan AI also appears to be doing the typical send four colony ships through a guarded warppoint. Good thing I gave them a bonus.
2401.2 - Praetorians send a decent fleet of 5 BBs and 5 carriers into my system. Considering they are the only race I'm not officially at war with, they sure attack me alot. Lost about fifty fighters.
I am also attacked by single toltayan ships, not anywhere near the disputed system. I wonder how big their empire is...
2401.3 - The Praetorians do it again, 5 BBs and 2 carriers, but at a less well defened warp point. Again my defenses hold, but I loose 3/4 of the fighters and half the ships. I need to do something or the toltayans and praetorians are going to wear me down.
2401.4 - The Praetorians are persistent, but they only have 3 BBs and 2 carriers, I have better position this time. I had fortified the warp point as best I could, mainly with fighters. It works. Next turn several ships will arrive as well.
2401.5 - First contact with Cue Cappa. A single battle cruiser is destroyed by my warp point defenses. Otherwise, Toltayan and Praetorian offenses continue, but with small fleets.
2401.7 - Cue Cappa moves in a small fleet into a seperate system. Luckily, they are destroyed without converting any of my ships.
2411.1 - I (finally) send in a fleet to secure the system in dispute by myself, the Praetorian, and the Xi'Chung. I move the existing fleet to block the Praetorians. However, I am unsure if it will hold against their typical fleet of BBs - it is mostly small ships and old fighters.
2411.3 - I secure the system with suprisingly little resistance. Perhaps this is the calm before the storm.
On this turn the first BBs are rolling off the space yard assembly lines. I've designed them with two Spinal Mount (I think its x15 size and damage) Lightning Guns, we'll see how they do. Because of thier size, they will probably hit first after armor & shields, but on the other hand they retrofit quite quickly, which is nice since I'm retrofitting them right away. They also make the ship about 50/50 in terms of organics to minerals, which is nice. Previous to that, all my ships cost many more minerals.
Research:
Propulsion 7
Shield Damaging Weapons 1
Stellar Harnessing 3
Planetary Weapons 2
Shield Damaging Weapons 2
Chemistry
Repair 3
Shield Damaging Weapons 3
Armor 1
Advanced Military Science 5
Shield Damaging Weapons 4
Armor 2
Propulsion 8
Armor 3
Ship Construction 6
Stellar Harnesssing 4
Computers 2
Ship Construction 7
Organic Weapons 5
Monolithic Construction 2
Armor 4
Organics Extration 2
Planet Utilization 4
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