|
|
|

December 30th, 2005, 12:57 PM
|
Private
|
|
Join Date: Dec 2005
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Kawangi Safari
except, rokkitgrrl, that their incredibly powerful weapons also have wide fire arcs and they've got deisel sheilds.
i don't think it can be done without some modding. even though the zorg fighter can teleport in between the front and rear beam fire arcs, it requires serious timing. it also only takes about three seconds before you're back inside one of the fire arcs, so assuming you even can get a shot off, you're pretty much screwed as it is.
the only thing i haven't tried is attempting to teleport between both the rear beem fire arcs, which would still pose a problem as you would never be able to maintain kawangi speed (read: slow as hell) in a zippy little fighter.
impress me, nx.
|

December 30th, 2005, 12:59 PM
|
Private
|
|
Join Date: Dec 2005
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Kawangi Safari
Ha. The damn thing's got three beam weapons hanging off its ***-end. I maintain that it can't be done without modding 
|

December 30th, 2005, 03:47 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Kawangi Safari
you dont need to worry about the fighters higher speed. when im tailing capital ships with a fighter, i move the fighter by hand. wait for the ship to move a litte, then inch the fighter forward. keep it stopped most of the time.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

December 30th, 2005, 09:52 PM
|
 |
Corporal
|
|
Join Date: Oct 2005
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Kawangi Safari
NihiliX: At first I thought you'd at least need a second ship standing back to prevent the view zooming in, so as to provide enough background space to escape to, but then I figured it out  I can confirm that it can indeed be done with just a single Zorg fighter (and far more easily than with the hit and run tactic I was initially attempting!)
edit: Not wanting to steal NihiliX's thunder, but as people seem keen for some kind of evidence I'll provide this one screen (see attachment).
Sure it could be modded, but where's the fun in that?!
|

December 30th, 2005, 11:01 PM
|
Sergeant
|
|
Join Date: Feb 2000
Posts: 276
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Kawangi Safari
I can't seem to survive trying to keep up with the Kawangi - I can warp in (jump point to just in front of the nose, become mid-ship by the time of the jump), and I think the trick is to try to keep moving forward in tiny jumps, but I can't seem to avoid winding up in range of its weapons.
|

December 31st, 2005, 12:33 AM
|
 |
Corporal
|
|
Join Date: Oct 2005
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Kawangi Safari
Not quite, but close. There's a trick to it.
|

December 31st, 2005, 05:13 AM
|
 |
Private
|
|
Join Date: Dec 2005
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Kawangi Safari
I just did it. Took me about 10-15 tries. I knew the zorg fighter was really powerful but, wow.
|

January 1st, 2006, 10:54 PM
|
Private
|
|
Join Date: Nov 2005
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Kawangi Safari
Quote:
MrFantastic said:
I knew the zorg fighter was really powerful but, wow.
|
Really? Well, I'd love to know what that 'trick' is, then; because as near as I can tell, all of the fighters are pretty near useless. The best purpose I've found for them is to put 'em out in front in the formation so the enemy locks onto them, then run them back and forth in front of my capital ships as a decoy, holding the enemy's attention while the capital ships pound 'em.
|

December 30th, 2005, 09:29 PM
|
Corporal
|
|
Join Date: Jul 2005
Location: St. Paul, Minnesota
Posts: 158
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Kawangi Safari
working on it... i've got a new box with no pic software on it... grr...
and no, i'm not stalling becuz i'm making it up.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|