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  #1  
Old January 7th, 2006, 07:55 PM
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Shadowcat Shadowcat is offline
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Default Re: problems with beam sweeping?

In that case, just have someone constantly spray ahead of the target area with a Micrometeorite Gun. That's usually pretty effective, and is basically a fire-and-forget solution if you are standing back and pounding with long-range weaponry...
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  #2  
Old January 8th, 2006, 01:44 PM
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Fingers Fingers is offline
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Default Re: problems with beam sweeping?

Yes, using the fire command to do point defense is essentially an exploit. I thought about removing it from the game when we put in the auto-repair of disabled thrusters (the fire command was originally added to help if you got stuck with a disabled deep hunter)... but it might've caused a mutiny
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Old January 8th, 2006, 08:15 PM

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Default Re: problems with beam sweeping?

Well, technically, issuing commands while Paused is a pseudo-exploit too, isn't it?

Not that I care. I figure the enemy is being run by the computer, which has the advantage of instantaneous commands to all of its ships; so issuing commands to all of my ships while Paused only levels the playing field.
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Old January 9th, 2006, 04:08 AM
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Graeme Dice Graeme Dice is offline
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Default Re: problems with beam sweeping?

Quote:
TaoLibra said:
Not that I care. I figure the enemy is being run by the computer, which has the advantage of instantaneous commands to all of its ships; so issuing commands to all of my ships while Paused only levels the playing field.
It's not that you are issuing commands while paused, it's that you are using the beam weapons to act as point defense.
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Old January 9th, 2006, 08:33 AM

TaoLibra TaoLibra is offline
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Default Re: problems with beam sweeping?

Quote:
Graeme Dice said:
It's not that you are issuing commands while paused, it's that you are using the beam weapons to act as point defense.
Yes, thank you: I understood what was being said. I mentioned issuing commands while paused as an example of another kind of "exploit" that I consider similar, the difference being that it's less likely to be called an "exploit."

I don't see anything at all wrong with using beam weapons for point defense. In fact, it's far more plausible to destroy a projectile with a beam than to use one projectile to strike another, since beams have (comparatively) no travel time. In the Real World, the most advanced anti-projectile toy that anybody has is not a projectile but a laser — the MTHEL (Mobile Tactical High Energy Laser), which is capable of destroying not only missiles, but even artillery shells in flight.

So I really don't care if using beam weapons as point defense is an "exploit." It should be permissible anyway, as it makes more sense.
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Old January 9th, 2006, 10:40 AM

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Default Re: problems with beam sweeping?

I've modded myself a dedicated laser point defence, however, it only works well if you have a decent targetting computer.
Its a shame that you can't mod weapons to always be good without a targetting computer,
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Old January 9th, 2006, 12:54 PM

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Default Re: problems with beam sweeping?

The problem isn't that per se, but the fact that you're using anti-ship beam weapons. Sort of like using the 16' guns on an Iowa battleship to shoot down a cruise missile.
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