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  #1  
Old January 31st, 2006, 09:29 PM
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Ballbarian Ballbarian is offline
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Default Re: New Mod: Nova Deus

shovah,
When you click on links to attachments, you should get the option to "open" or "save to disk" depending on your browser. Select save instead of open. It should give you a save dialog box. Use it to navigate to where you want to save the file. Another problem you may have is that his files are ".rar" files. This is a compressed file (like a zip file) and requires and rar-capable zip program. There are many free ones available on the net if you don't have one. The files will have to be extracted from the compressed file before you can use them.

Hope this is of some help.
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Province Editor - Custom province creation made easier.
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  #2  
Old February 1st, 2006, 03:37 PM

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Default Re: New Mod: Nova Deus

Quote:
Ballbarian said:
shovah,
When you click on links to attachments, you should get the option to "open" or "save to disk" depending on your browser. Select save instead of open. It should give you a save dialog box. Use it to navigate to where you want to save the file. Another problem you may have is that his files are ".rar" files. This is a compressed file (like a zip file) and requires and rar-capable zip program. There are many free ones available on the net if you don't have one. The files will have to be extracted from the compressed file before you can use them.

Hope this is of some help.
already saved it, will try to unzip now

edit: seems to be unzipped and downloaded but it dosnt show up in preferences...
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  #3  
Old February 1st, 2006, 06:00 PM
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WraithLord WraithLord is offline
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Default Re: New Mod: Nova Deus

The new dragons are cool. They are both very powerful SC platforms because air and astral have great bufs. Especially powerful is the black dragon that has astral, now thats a monster. Start game he can take indies solo after casting BE, astral shield (and maybe personal luck, astral weapon and twist fate) and then attack rearmost, end game he can astral tempest, enslave minds and so forth. Not to mention that it gives a nice blessing with MR and twist fate, this is good for fragile mages.

The watcher is very cool, I like its animation.
For the white wizard I second Endoperez's suggestion.

Very nice mod overall.
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  #4  
Old February 1st, 2006, 08:59 PM
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Default Re: New Mod: Nova Deus

Thanks for checking out the mod, WraithLord. I appreciate the attention and opinions. I will, of course, continue to update it as I can. Given some of your comments, would it be out of hand to increase the base points cost for the dragons? It was my intention to make them more appealing than the simple colored dragons available to most nations and the two undead dragons. However, I did not mean to make them OVERLY powerful. Given that, I may raise their points cost to somewhere between 60 and 75 in version 1.1.
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  #5  
Old February 2nd, 2006, 07:05 AM
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Default Re: New Mod: Nova Deus

I've only had a little time with it, but I like these mods already. The black dragon is waaay cool. The graphics for necropolis are top notch.
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  #6  
Old February 2nd, 2006, 08:00 AM
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Default Re: New Mod: Nova Deus

Quote:
zepath said:
...
Given some of your comments, would it be out of hand to increase the base points cost for the dragons? It was my intention to make them more appealing than the simple colored dragons available to most nations and the two undead dragons. However, I did not mean to make them OVERLY powerful. Given that, I may raise their points cost to somewhere between 60 and 75 in version 1.1.
This makes sense and it will not hurt their "coolness".
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  #7  
Old February 2nd, 2006, 10:35 AM
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Default Re: New Mod: Nova Deus

I am working on refining Nova Deus right now and will hopefully be able to upload a v1.1 update sometime later today. It will include a few changes from what I put out on Tuesday as well as two more new pretenders that I have been working on.
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  #8  
Old February 2nd, 2006, 06:43 PM

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Default Re: New Mod: Nova Deus

Since this hasnīt come up yet, you need to give the human form of the black dragon the #gcost command.
Else you will get him dor free, since the code checks for the cost of the human form. He also seems to have a weird bug where it shows that new paths cost 10 in the pretender description, even though itīs correct in the design screen.

There is also the problem that the dragons get the full magic paths and not -2 like the other dragons. So thatīs a pretty big advantage.

Oh and the silver dragons lightning blast is just brutal. Strength gets added to the damage, so thatīs on average 37 armorpiercing damage with an Area of effect of 3.

I like the idea of the virtues and vices, but they should be buffed. Only 30 hp is a big disadvantage for a combat chassis and with newpathcosts of 100 they are only good for single bless strategies.
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  #9  
Old February 4th, 2006, 06:53 PM
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Default Re: New Mod: Nova Deus

I hadn't noticed the new virtue and vice until yesterday, and didn't try them out until today. While both are quite interesting, Vengeance should be renamed Anger.

Any way, I thought to write up how I see the virtues and vices in Dominions terms.

Vengeance, for me, means Blood Vengeance, Eye loss, spiky armor, damage shields, etc. Eye for an eye, and more! Amulet of Vengeance effect would be perfect.

Justice. Your version is very good.

Humility
Humility is trust in a higher power, in one's allies. The Humility costs 0 points, and starts with no magic. New magic paths cost 35 points, dominions starts at 4.
Humility is sacred, and has Holy 1 priestly level.
With this, you can get:
80-point castle, dominion 6 AND level 9 blessing, OR
60-point castle, dominion 5, level 9 blessing and net +1 scale, OR
80-point castle, dominion 6, two level 6 blessings, OR
60-point castle, dominion 5, two level 6 blessings and net +1 scale.
If you want to go for just good scales, Oracle is better because it starts with Astral 3. I envision Humility to be used for a blessing without cheaper option, and to get pretender able to benefit from the blessing.
It would have to be tweaked to leave less points after blessings if people really use 40 and 0 point castles, which I have never understood.

Greed
LOTS of item slots. Mainly miscellanous ones. Produces 2 Fire OR 1 Earth and 1 Fire gem per turn, and has Alchemy. Can be modded to replace Ulm special pretender Master Alchemist if Alchemy can't be modded.

Liberality, mercy
Giving to others. Mercy would be tough one with both reinvigoration and recuperation and regeneration, but with slots for only body and two misc items (no weapons, Spirit Helmet, Chi boots... Misc has few nasties, but one can't be too restrictive.) Mercy would have a non-aggressive path (Nature?), high supply bonus, absurd Standard value, can heal others, with sailing and all the survival ablities, and Stealth +0. Might be better under another name, but I find the concept interesting. It could also be devided into unit leading under different name, and Charity as immobile, unmagical creature that can heal diseases and produces various gems it won't be able to use. This kind of Charity would preferably have the Lady of Fortune's luck-increasing effect.


Lust
Lust is flying, very stealthy, glamourous, and can seduce her enemies. I'm not sure if this can be modded, but the ability should be either the Succubus' Seduce or the Demon Lord's Dominate. This could be nasty, but there's only one of them. If it had the succubus ability, it would return to the home citadel after every seduction. I don't think Dominate does that, but I'm not sure.

Chastity, continence
High defence, glamour, high Awe rating, and all other non-aggressive defence buffs. Chastity is virtually untouchable.

Love (of enemy)
In battle, ability to charm the enemy. New weapon with Charm effect, or if it can't be modded, Enslave Mind, which isn't quite right but the closest thing.

Anger
Berserk fits this one very well. The current Vengeance would be very good, but I'd use Fire, an aggressive path, instead of Blood.

Temperance, abstinence, self-control, and Courage, Fortitude
Immunity, or at least resistance, to Fire/Cold/Shock/Poison, and high magic resistance. Courage would have also decent natural protection, encumberance 0, reinvigoration 2 and morale 30. Berserk +0 would make him unable to leave battle, which could also fit quite well.

Gluttony
Gluttony would consume lots of supplies, of course. Gluttony would also drain life from anyone he touches, and if possible, he would have Life Drain aura. Special attack, which insta-kills if the target fails a magic resistance roll, and weakens armor.

Envy
Taking from the other, and dealing permanent damage. Life drain, but also ability to deal afflictions. Disease Aura. Maybe even fly, high stealth, glamour, and Bane Charm ability to destroy population. Certainly different, if the last one can be modded in!
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