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  #1  
Old February 4th, 2006, 09:52 AM
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Mobhack Mobhack is offline
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Default Re: Phantom bombardment revisited

Ok - will check that out later on, & see if I can debug into the problem.

Cheers
Andy
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Old February 4th, 2006, 02:30 PM
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Default Re: Phantom bombardment revisited

Glad to help.
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Old June 28th, 2007, 10:07 PM

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Default Re: Phantom bombardment revisited

I still see this problem with 3.5(DL). Has the root cause been identified? It is definitely related to SOA by aircraft, in that arty BEFORE a SOA is fine, but arty AFTER an SOA attack is not.
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Old August 28th, 2007, 12:19 PM

ueauvan ueauvan is offline
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Default Re: Phantom bombardment revisited

i get this with 3.5 as well, im playing '86 campaign as US versus Soviets. when his SU-27s do stand off then neither his artillery nor my mine fire, meanwhile all other of his units move and i dont see what happens, for example tanks advance 10 hexes and attack infantry and i have suddenly got "gooks in the wire" and no idea who expended what a/t missiles etc or not . usually have to generate another battle as phantom arty makes the scenario unplayable
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Old September 23rd, 2007, 03:57 PM
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Default Re: Phantom bombardment revisited

Same problem woth 3.5.
For some reason airstrikes before the artillery is scheduled to land occasionally causes phantom artillery.
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