.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #21  
Old February 4th, 2006, 06:53 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: New Mod: Nova Deus

I hadn't noticed the new virtue and vice until yesterday, and didn't try them out until today. While both are quite interesting, Vengeance should be renamed Anger.

Any way, I thought to write up how I see the virtues and vices in Dominions terms.

Vengeance, for me, means Blood Vengeance, Eye loss, spiky armor, damage shields, etc. Eye for an eye, and more! Amulet of Vengeance effect would be perfect.

Justice. Your version is very good.

Humility
Humility is trust in a higher power, in one's allies. The Humility costs 0 points, and starts with no magic. New magic paths cost 35 points, dominions starts at 4.
Humility is sacred, and has Holy 1 priestly level.
With this, you can get:
80-point castle, dominion 6 AND level 9 blessing, OR
60-point castle, dominion 5, level 9 blessing and net +1 scale, OR
80-point castle, dominion 6, two level 6 blessings, OR
60-point castle, dominion 5, two level 6 blessings and net +1 scale.
If you want to go for just good scales, Oracle is better because it starts with Astral 3. I envision Humility to be used for a blessing without cheaper option, and to get pretender able to benefit from the blessing.
It would have to be tweaked to leave less points after blessings if people really use 40 and 0 point castles, which I have never understood.

Greed
LOTS of item slots. Mainly miscellanous ones. Produces 2 Fire OR 1 Earth and 1 Fire gem per turn, and has Alchemy. Can be modded to replace Ulm special pretender Master Alchemist if Alchemy can't be modded.

Liberality, mercy
Giving to others. Mercy would be tough one with both reinvigoration and recuperation and regeneration, but with slots for only body and two misc items (no weapons, Spirit Helmet, Chi boots... Misc has few nasties, but one can't be too restrictive.) Mercy would have a non-aggressive path (Nature?), high supply bonus, absurd Standard value, can heal others, with sailing and all the survival ablities, and Stealth +0. Might be better under another name, but I find the concept interesting. It could also be devided into unit leading under different name, and Charity as immobile, unmagical creature that can heal diseases and produces various gems it won't be able to use. This kind of Charity would preferably have the Lady of Fortune's luck-increasing effect.


Lust
Lust is flying, very stealthy, glamourous, and can seduce her enemies. I'm not sure if this can be modded, but the ability should be either the Succubus' Seduce or the Demon Lord's Dominate. This could be nasty, but there's only one of them. If it had the succubus ability, it would return to the home citadel after every seduction. I don't think Dominate does that, but I'm not sure.

Chastity, continence
High defence, glamour, high Awe rating, and all other non-aggressive defence buffs. Chastity is virtually untouchable.

Love (of enemy)
In battle, ability to charm the enemy. New weapon with Charm effect, or if it can't be modded, Enslave Mind, which isn't quite right but the closest thing.

Anger
Berserk fits this one very well. The current Vengeance would be very good, but I'd use Fire, an aggressive path, instead of Blood.

Temperance, abstinence, self-control, and Courage, Fortitude
Immunity, or at least resistance, to Fire/Cold/Shock/Poison, and high magic resistance. Courage would have also decent natural protection, encumberance 0, reinvigoration 2 and morale 30. Berserk +0 would make him unable to leave battle, which could also fit quite well.

Gluttony
Gluttony would consume lots of supplies, of course. Gluttony would also drain life from anyone he touches, and if possible, he would have Life Drain aura. Special attack, which insta-kills if the target fails a magic resistance roll, and weakens armor.

Envy
Taking from the other, and dealing permanent damage. Life drain, but also ability to deal afflictions. Disease Aura. Maybe even fly, high stealth, glamour, and Bane Charm ability to destroy population. Certainly different, if the last one can be modded in!
Reply With Quote
  #22  
Old February 14th, 2006, 06:29 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: New Mod: Nova Deus

Another re-rar-ed file for shovah.
Attached Files
File Type: rar 406196-NovaDeus_111.rar (113.3 KB, 316 views)
Reply With Quote
  #23  
Old February 14th, 2006, 07:00 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: New Mod: Nova Deus

thanks, it worked
Reply With Quote
  #24  
Old February 21st, 2006, 02:02 AM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: New Mod: Nova Deus

I was scoping this mod for a dragons mod I had in mind, the thing where the dragons don't lose paths upon changing really makes them to powerful.

whats the command line to make it work that way, anyway?
Reply With Quote
  #25  
Old March 12th, 2006, 08:36 PM

Tharivol_Street_Prince Tharivol_Street_Prince is offline
Private
 
Join Date: Mar 2006
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Tharivol_Street_Prince is on a distinguished road
Default Re: New Mod: Nova Deus

I like this mod
The dragons look like fun and I like the Virtue/Vice concept (Yeah, I was thinking Wrath instead of Vengeance or Anger, but it's still a pretty sweet idea.)
My only wish is that there was a better way to work Dirgesinger's abilities, because I've been in love with that kind of archetype for years. There's no way one could tweak it so that undead couldn't be summoned while he's on the field or anything like that, is there? Or give him a ranged fear area-of-effect attack? (Forgive my noob-ism. I've had this game for a year, but my mind doesn't take very well to technical thought.)
Reply With Quote
  #26  
Old March 13th, 2006, 01:41 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: New Mod: Nova Deus

Ranged Fear AoE might be possible, actually. If any weapon with Fear already exist, you can make a ranged weapon with 0 damage, no str added, AoE Z, and special effect Fear.

If you want to know what would be possible (in weapons) beside damage, the various unit/equipment lists list special effects weapons can have.
Reply With Quote
  #27  
Old March 13th, 2006, 06:43 PM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: New Mod: Nova Deus

there are only a few AoE special effects available for new weapons. Petrification, fear, cold/heat, and death I think are basically it.

all other secondary effects will only hit the targeted square of the weapon, and not the AoE the weapon covers.
Reply With Quote
  #28  
Old March 13th, 2006, 08:30 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: New Mod: Nova Deus

what more would you really want though?
Reply With Quote
  #29  
Old April 4th, 2006, 09:53 PM

Tharivol_Street_Prince Tharivol_Street_Prince is offline
Private
 
Join Date: Mar 2006
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Tharivol_Street_Prince is on a distinguished road
Default Re: New Mod: Nova Deus

Well I don't suppose I could rightly tell you that clean-like.
It's just a concept that I don't think the system do justice.
But imagine it: An ashen and somber leader of a nation, dispelling the perversions and trespasses on the sacred rest, while calling back the souls of noble warriors to fight again for their cause. His presence on the battlefield would be chilling to the enemy, his unflinching acceptance of the presence and role that death plays, yet this acceptance would inspire his soldiers to accept death themselves, inspiring them to fight to the point of breaking for their cause.
But this is pretty off-topic, isn't it?
Reply With Quote
  #30  
Old April 5th, 2006, 04:34 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: New Mod: Nova Deus

Depends... Death 9 blessings gives your sacred units Fear, makes the mage emit Feat (thanks to Death magic), and makes the sacred units continue fighting as Soulless when they die.

Of course, no mere human should achieve that level of power more easily than Prince of Death, but Death-9 Dirgesinger could be available in pre-set Scenarios.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.