|
|
|
 |

April 14th, 2006, 03:32 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles bug: Bezerker vulnerability
Quote:
rdouglass said:My solution to this problem would be to research to Intel level III then all your CI points are 3 times as effective. That'll stop a lot of Intel if you have dedicated an appropriate amount of facilities.
|
This is in a Carrier Battles mod game, where, unless I am greatly mistaken, normal Counter Intelligence projects do not exist. The only defense against intel projects is to sabotage them before they complete, which is apparently proving impossible in this case due to the attacker's ability to finish the projects completely in one turn and the mechanics of how SE4 processes intel.
|

April 14th, 2006, 05:21 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles bug: Bezerker vulnerability
Exactly.
As the mod author, I have accepted that the leaky intel system is broken, and have already taken steps.
__________________
Things you want:
|

April 14th, 2006, 07:37 PM
|
 |
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Carrier Battles bug: Bezerker vulnerability
I think it works...the hard part is when you have more than one empire ganging up on you intel wise...you can block all the attacks...
|

April 14th, 2006, 09:13 PM
|
Corporal
|
|
Join Date: Dec 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles bug: Bezerker vulnerability
Intel has always been stupid as implemented when we are talking species vs species conflicts.
How can a population of G'Kek not notice a big hairy BUUZZZUiqa in the midsts. Singal intelligence is really all that should be included.
|

April 14th, 2006, 10:05 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles bug: Bezerker vulnerability
Ah, somebody who will understand this as it was intended  :
http://www.shrapnelcommunity.com/thr...&Number=418373
__________________
Things you want:
|

April 15th, 2006, 09:11 AM
|
Corporal
|
|
Join Date: Dec 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles bug: Bezerker vulnerability
HA!
|

April 19th, 2006, 06:35 PM
|
 |
Sergeant
|
|
Join Date: Nov 2004
Location: Silicon Valley
Posts: 280
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles bug: Bezerker vulnerability
Quote:
Patroklos said:How can a population of G'Kek not notice a big hairy BUUZZZUiqa in the midsts. Singal intelligence is really all that should be included.
|
Maybe the BUUZZZUiqa bribed some G'Kek into working for them. Maybe some dissident G'Kek actually offered their services to the BUUZZZUiqa. Maybe the BUUZZZUiqa brainwashed some G'Kek prisoners into working for them. Maybe...
|

April 19th, 2006, 10:23 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Carrier Battles bug: Bezerker vulnerability
...Plastic surgery!
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

April 20th, 2006, 12:20 AM
|
 |
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Carrier Battles bug: Bezerker vulnerability
Holo suit, Holo cloak...well you get the picture...
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|