serg3d said:
What I want is to have option for faster sound, or some way ignoring secondary sounds for multiple shots - turns taking a lot of time now, while all the sounds for each shot played.
I'll second this one too. We have fast artillery, fast direct fire would be useful too - especially when running AI vs AI playtests.
__________________
"I love the smell of anthracite in the morning...
It smells like - victory"