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September 21st, 2006, 12:51 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SE5 Demo Bug Reports
Personally, I just don't see that. I've seen maybe two posts from people who said they absolutely didn't like SEV. Pretty much everyone else likes it to one degree or another. Sure, people are picking out little things they don't like, but almost everyone tends to compare the new to the old. In time most of the little things will be fixed/tweaked (or even left as is), and most people will accept the new things and keep playing. Personally I had some serious reservations about the game before it was released. I wasn't too happy about the 3d system view, or the real-time (sorry..continuous-time  )tactical combat. After playing the demo (and seeing the *massive* potential of it), I am most definately looking forward to getting a copy, even though I still don't care for the CT combat model, I'll probably get used to it eventually, and might even end up liking it.
As far as people developing/spreading irrational opinions, well, people tend to do that. The best response is to correct any wrong info, or just ignore it. In a worst case scenario Arron could make a post to correct any wrong perceptions.
I just don't see a problem.
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September 21st, 2006, 01:35 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SE5 Demo Bug Reports
I have (another) question..do asteroids block ships/weapons? If I stick a base behind an asteriod will it provide protection to the base? I haven't fought in an asteroid field yet, so I don't know yet..
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September 21st, 2006, 01:31 PM
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Corporal
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Join Date: Sep 2006
Posts: 130
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Re: SE5 Demo Bug Reports
I bought and played to death both SEIII and SEIV and saw multiple patches to fix and improve both, especially SEIV.
At first I did not like the SEV demo but is beginning to grow on me quite a bit, to the point that I am quite tired this morning and my wife will be sending nasty grams to Aaron. Obviously it needs work in a few areas, but experience tells us that we can expect most reasonable requests to be addressed. The key things I think SEV needs:
Fix the bugs.
Add ability to lock the view for each system so it looks the way you left it when you come back (default lock would be good). IMO this is the single biggest time waste in the UI.
Easier weapon targeting in tactical mode. Right now I can't figure out how to tell which weapons are already targeted and on whom.
Positive buzz to drive a large player community that will yield many great ideas and mods and provide necessary $ to keep the improvements coming.
Really good documentation.
As far as CT combat goes I don't really like it so far, mainly because I keep losing battles I would have easily won in SEIV. I guess if I won I would like it. In Xcom Apocalypse there was both CT and turn based combat options. CT was much faster to resolve but always yielded more casualties. Turn based was great for "must win" battles and times when minimal casualties were necessary. I thought this was a great feature in that game and would like to see it in SEV (eventually), probably a stretch though.
Just my tcw.
TM
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September 21st, 2006, 02:31 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: SE5 Demo Bug Reports
In the ship design window, if you move the cursor over the ship portrait, the help message says that you can click on the portrait to get an enlarged version of it.
But when you click on it, nothing happens.
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September 21st, 2006, 03:32 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
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Re: SE5 Demo Bug Reports
The Solar Resource Generation ability is not working, so neither are Solar crystalline facilities. 
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September 21st, 2006, 07:19 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: SE5 Demo Bug Reports
Thanks for the info.
Here's a strange thing I noticed. Sometimes, some of the planets look weird. They still rotate and nothing else seems to be wrong except their strange appearance. If I change the view to a different system and then go back, the appearance of the planets return to normal.
In the picture below, three of the planets look weird.
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September 21st, 2006, 07:40 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SE5 Demo Bug Reports
Hmm. It looks like the flag texture image is being applied to the texture of the planet. Have never seen that before! 
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September 21st, 2006, 07:46 PM
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Private
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Join Date: Sep 2006
Posts: 3
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Re: SE5 Demo Bug Reports
While playing around with my "kewl rangez demod" (all weapon ranges about 1000 with alltech) I noticed that, for some reason, projectile weapons simply annihilated anything with beam weapons. It was obvious why missiles would do that (after all, with no way to mod it, direct fire weapons have a "to hit"-modifier of something like -1000) but why, say, meson blasters?
After some testing, I discovered that projectiles are fired directly at the target, with no adjustment whatsoever for hit penalties (or bonuses, for that matter). In other words, they always hit... Unless the target is moving even a bit laterally (in relation to the shooter) in which case they miss all the time, unless the range is so short the target has no time to move away from the bullets path... This also means that manual dodging is possible.
Weird.
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September 21st, 2006, 07:55 PM
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Private
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Join Date: Sep 2006
Posts: 3
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Re: SE5 Demo Bug Reports
I also noticed that one can clone fighters with combat replay... I fought a battle, lost some fighters, watched replay (watching my destroyers/light carrier annihilate a squadron of alien scum, cool!)... And noticed that there was a new "fighter squadron" occupying the same sector with my ships.
At first I thought my carrier had simply not recovered its fighters after the (Glorious!) battle and simply loaded them, not paying attention to the number of fighters already onboard. Then I watched the battle again, just for kicks. And lo, another squadron-clone appears!
Turns out you can't actually order these squadrons around (they just disappear if given movement orders) but since you can retrieve them...
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