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October 2nd, 2006, 09:13 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE:V, I\'ll be honest
The demo will be updated when the game is released, so that should help with the bugginess of the current demo.
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October 3rd, 2006, 01:02 AM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: SE:V, I\'ll be honest
I'm always surprised reading about crashes, graphical glitches, and show-stopping bugs. I haven't had a single problem at all. *shrugs*
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October 3rd, 2006, 01:18 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: SE:V, I\'ll be honest
You are very lucky! 
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October 3rd, 2006, 02:17 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: SE:V, I\'ll be honest
No problems here either...
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October 3rd, 2006, 05:51 AM
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Colonel
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Re: SE:V, I\'ll be honest
With the exception of game crashes with combats involvolving large number of top technology fighter I had no technical problems either.
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October 3rd, 2006, 09:17 AM
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Sergeant
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Join Date: Nov 2000
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Re: SE:V, I\'ll be honest
Quote:
Kana said:
Well there is a computerized version of SFB, its called Star Fleet Command. It is bascially an RTS tactical engine, on top of a hex-based strategic engine. Sound familiar? It was programmed with a majority of the SFB rules, except that instead of turns, they used time. Again sound familiar? While I enjoyed it, especially if you slowed down the timer (again familiar), it still in the end wasnt the SFB you play on a table top.
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I played it, too. You are right - it wasn't really a computer SFB but a computer game based on SFB material - because of the RTS combat. It kind of illustrates the point I'm trying to make, though. A clever TBS implimentation of SFB on the computer could have eliminated much of the tedium & speeded game play without changing it into an entirely different game. Similarly the issues with SEIV combat could have been resolved without going RTS - via a clever implimentation of a SFB-like proportional movement system and the ability to order formations to procede to a designated location (vs a click-fest of moving it individual hex by individual hex).
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October 3rd, 2006, 09:51 AM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
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Re: SE:V, I\'ll be honest
Ah, Yes! I think they used to call it Strategy? 
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October 3rd, 2006, 02:40 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: SE:V, I\'ll be honest
Quote:
Noble713 said:
I'm always surprised reading about crashes, graphical glitches, and show-stopping bugs. I haven't had a single problem at all. *shrugs*
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What environment are you running it under?
System specs
Video card and driver version
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October 3rd, 2006, 02:44 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: SE:V, I\'ll be honest
Quote:
Q said:
With the exception of game crashes with combats involvolving large number of top technology fighter I had no technical problems either.
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Same question for you, what environment are you running it under?
System specs
Video card and driver version
I�ve tried it on three systems now and get the same memory errors on the two XP systems, and a lock up on the Vista system. The Vista problems seem to be Video driver of DX related, but on the XP systems it looks like sloppy code. I�m thinking that I might try it on an old 845 Intel system and see how it does there.
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October 3rd, 2006, 03:34 PM
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Colonel
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Re: SE:V, I\'ll be honest
Athlon 64 3400+, 512 MB RAM, Nividia GeForce FX 5500.
And your little gadget knows already that I have Windows XP (home edition). 
I just have the usual automated updates for Windows XP.
And I use the video memory usage on "auto" in the SE V setup.
I never cared about the graphic card driver until now, but it says it is version 6.1.7.2.
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