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October 6th, 2006, 07:56 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: helpful files
The "nations" one is interesting....
"13 Tir na n'Og xxx
14 Fomoria xxx "
O_O LOL, Tir na n'Og.
"24 Special Monsters
25 Special Monsters "
OH NOES THE MONSTERS ARE COMING! D:
"20 Gath xxx "
And what is this Gath thing?
And this propably calls an update the Downloads section of dom3minions.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 6th, 2006, 08:23 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: helpful files
Thank you Gandalf. These will come in handy. 
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October 6th, 2006, 12:29 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: helpful files
Quote:
Nerfix said:
The "nations" one is interesting....
"13 Tir na n'Og xxx
14 Fomoria xxx "
O_O LOL, Tir na n'Og.
"24 Special Monsters
25 Special Monsters "
OH NOES THE MONSTERS ARE COMING! D:
"20 Gath xxx "
And what is this Gath thing?
And this propably calls an update the Downloads section of dom3minions.
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The manual says somewhere that a Tuatha-like early Man called Tir Na Nog should be added in a future patch 
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October 6th, 2006, 12:33 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: helpful files
Tir Na Nog? I can only think of the Mystic Knights of Tirnanog which I watched a kid... Do they get a bunch of strangely futuristic looking knights who can shoot magic energy from their weapons as heroes? 
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 6th, 2006, 12:58 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: helpful files
In dominions 2 the spell effects were possible to add to created weapon attacks via the number that represented each spell attack. I'd like to know if it's possible to generate a Charm or Curse effect on striking in Dominions 3.
Any way to get those numbers short of trial and error?
-Frank
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October 6th, 2006, 02:11 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: helpful files
Did you check that effects file? I found it in the code but I wasnt sure what it was. I figured someone might want it.
__________________
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October 6th, 2006, 02:27 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: helpful files
Quote:
Gandalf Parker said:
Did you check that effects file? I found it in the code but I wasnt sure what it was. I figured someone might want it.
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I'm pretty sure that's the list of graphical effects. So that when you make a new weapon or spell it can have an appropriate graphical representation. For example, when the Nimian Grenadiers get their alchemical bombs in the middle age, they could make use of the "explding acid" sprites for those weapon impacts.
But it doesn't get me any closer to the sword of conversion for the archon faction (a magic sword with an after effect of a save or charm). It's hard o takethe archons seriously until their powerful priest lords can convert you "by the sword".
-Frank
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October 14th, 2006, 12:50 PM
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Corporal
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Join Date: Mar 2006
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Re: helpful files
Quote:
Nerfix said:
Tir Na Nog? I can only think of the Mystic Knights of Tirnanog which I watched a kid... Do they get a bunch of strangely futuristic looking knights who can shoot magic energy from their weapons as heroes?
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Hey I watched that too!
Someone should really make a power rangers knock off thats secretly a well written adult (as in sensible plot, deep charchters not XXX) drama
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