.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 11th, 2001, 07:03 PM
Alpha Kodiak's Avatar

Alpha Kodiak Alpha Kodiak is offline
Captain
 
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha Kodiak is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

Rollo:

Thanks for the compliments on the Rage. You can go ahead and post any thoughts on designs here. One thought I have had was to include a repair component on the planet creators. I took a definite minimalist aproach on the Rage stellar manipulation ships.

I need to look into the Vaxin Colonization. It seems to me like they don't expand as well as they used to.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

Ursoids of the Galaxy, unite!
Reply With Quote
  #2  
Old November 11th, 2001, 07:05 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

Thanks Rollo for the insight.

Could you post savegame files; I would really like to take a look at them (to check the designs and tech progress of my races).
Reply With Quote
  #3  
Old November 12th, 2001, 02:47 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by Alpha Kodiak:
Rollo:

Thanks for the compliments on the Rage. You can go ahead and post any thoughts on designs here. One thought I have had was to include a repair component on the planet creators. I took a definite minimalist aproach on the Rage stellar manipulation ships.

I need to look into the Vaxin Colonization. It seems to me like they don't expand as well as they used to.



Yes, repair bays was exactly my thought. At least for the create planet ships. It speeds up the conVersion of asteroid belts a little bit, as the ships only have to return to refuel. The current design has 50kt unused (that gets filled with a shield and an armor) which I would put one more solar collector and one supply storage in. I have seen in one case where the ship didn't have enough supplies. If you consider using repair bays, I think the CR hull would be good to fit extra suppies in. If you have a Quantum Reactor, a LC is big enough. Anyway, I think if you have more efficient ships you need less of them and effectively save resources (currently the Rage has 3 planet builders and another one in the queue).

I agree that the Vaxin need more colonizers.

Btw, I would consider researching Mineral Extraction3 before stellar manipulation3, so they build mining facilities instead of monoliths on mining planets. I do think it is a good idea to have the AI build monoliths on farming and refining colonies and I do that for the Vikings, too, but IMHO mining worlds should build the faster and cheaper facilities.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #4  
Old November 12th, 2001, 02:49 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

Daynarr,
here are all the saves from turn 10 to 120. When trying to follow what happened, please keep in mind that I have changed the construction_Vehicles on my computer for the Xi'Chung to build more colonizers around turn 75 or so.

edit: To be more specific I have changed the order, so that colonizers get built before attack ships, but didn't change the numbers.

Rollo

[This message has been edited by Rollo (edited 12 November 2001).]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #5  
Old November 12th, 2001, 03:13 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

Sorry, no comments this time. I'll write some tomorrow. It's getting late in this part of the world...

Good night,
Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #6  
Old November 12th, 2001, 08:00 AM

Jourin Jourin is offline
Corporal
 
Join Date: Dec 2000
Location: Sherman, TX, USA
Posts: 122
Thanks: 0
Thanked 0 Times in 0 Posts
Jourin is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

The Orks Research file has a typo. Repair 7 comes before Repair 3. I think the 7 should be a 2.
Reply With Quote
  #7  
Old November 12th, 2001, 08:32 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

Turn 80/81:

Mi-Go (4th/3rd) - Rage, None (Rage offered TA around turn 75, and refused my counteroffer of NI); Terran, MA; Drushocka, War.
Earth Alliance (5th/4th) - Norak, War; Rage, None; Drushocka TA/War. Most of EA's construction queues shut down on turn 80 due to minerals shortage.
Norak (2nd) - EA, War; Terran, MA.
Rage (1st) - Mi-Go, None; EA, None; Terran, War.
Terran (3rd/5th) - Mi-Go, MA; Norak, MA; Rage, War. Lost 6 ships in a black hole on turn 80, with 9 more about to go in the next two turns.
Drushocka (6th) - Mi-Go, War; EA, TA/War. Once again the Drushocka go immediately from TA to War.

------------------
Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.