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October 14th, 2006, 06:28 AM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: \"Old Age\" system in Dom3 - need some info
i try very hard to find the Old Age system interesting instead of annoying. Two suggestions:
1.) Offer a mod command to turn off Old Age or edit the Old Age values.
2.) Give me a reason to like Old Age. Maybe a very small chance (1%/year) that my old age sage learns a random new magic skill.
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October 14th, 2006, 08:58 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: \"Old Age\" system in Dom3 - need some info
Quote:
Horst F. JENS said:
i try very hard to find the Old Age system interesting instead of annoying. Two suggestions:
1.) Offer a mod command to turn off Old Age or edit the Old Age values.
2.) Give me a reason to like Old Age. Maybe a very small chance (1%/year) that my old age sage learns a random new magic skill.
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Yea I agree, all old age does is put me off the unit. Just played EA Nielfelheim, totally avoided recruiting the old age crone/hag the entire game. Also played MA Man, just recruited daughters/mothers, avoiding the grandmother until I had no choice.
Why recruit a unit that may die any time unless u have no choice?
Old mages would just retire anyway or solve there age problems with magic, I very much doubt they would want to serve a nation in a epic battle for godhood.
The more times a mage dies of old age, the more annoying it becomes...
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October 14th, 2006, 10:43 AM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
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Re: \"Old Age\" system in Dom3 - need some info
I like the idea of an old mage learning additional magic. A lot of nations descriptions have the old mage with lots of magic and then a young mage (who is on the same career path as the old mage) with less magic. So it would make sense to me that the mages could learn new magic over time.
Maybe each year they are around a mage gets some kind of "credit" that could be used to discount empowering in certain paths? I'm sure balance with this could get real tricky... but it could make the age mechanic more enjoyable (gaining power) instead of simply trying to stave off death and uselessness.
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October 14th, 2006, 11:02 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: \"Old Age\" system in Dom3 - need some info
It's more like that the old mages have ALREADY learn new magic. If, say, Ulm had gotten a E3F2 strange-random Ancient Smith with old age 72(46), there'd be no problem. It'd be called an interesting way to balance a more powerful mage. However, because we have learned to expect good mages that don't have a chance of dying into afflictions, old age is seen as a bore.
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October 14th, 2006, 11:41 AM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
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Re: \"Old Age\" system in Dom3 - need some info
But a young mage that has been around as long as the difference in ages (between young and old version) still has the low magic.
Ermor Old Faith
Compare an Augur (F1 S1) age 37 (48)
to Augur Elder (F2 S1 D2 R1) age 60 (46)
Shouldn't the skills of the Augur advance toward the Augur Elder as he gains in age? If so why would the advancement stop once he is as old as the "Augur Elder"?
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October 14th, 2006, 11:56 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: \"Old Age\" system in Dom3 - need some info
Quote:
Maltrease said:
Shouldn't the skills of the Augur advance toward the Augur Elder as he gains in age? If so why would the advancement stop once he is as old as the "Augur Elder"?
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Maybe because he stops his guided training in order to join the army?
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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October 14th, 2006, 03:03 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: \"Old Age\" system in Dom3 - need some info
Quote:
Agrajag said:
Quote:
Maltrease said:
Shouldn't the skills of the Augur advance toward the Augur Elder as he gains in age? If so why would the advancement stop once he is as old as the "Augur Elder"?
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Maybe because he stops his guided training in order to join the army?
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Battlefield is the best teacher the battle mage can get soldier!
Now shut up and give me 80 pushups, you no-good green-bellyed eggheaded big-mouthed augur weakling scum!
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October 14th, 2006, 05:22 PM
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Sergeant
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Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
Posts: 226
Thanks: 0
Thanked 6 Times in 4 Posts
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Re: \"Old Age\" system in Dom3 - need some info
Quote:
Meglobob said:
Why recruit a unit that may die any time unless u have no choice?
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You could apply the same logic to every unit you recruit when you think about it
Older ages tend to be more powerful. If you want a mage of similar skills, then the only usual alternative would be to buy a younger mage and then invest in boosts or empowerment to get to the same level. It's cheaper to simply buy the older mage (especially if you can reduce or remove the aging problem).
Quote:
Old mages would just retire anyway or solve there age problems with magic,
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They can solve their age problems with magic. As already mentioned, there are a couple of spells and items which negate or reduce aging. You simply need to give them the order to do so
On the subject, does Regeneration affect aging at all?
It would seem logical to me that a mage with regeneration would have a longer lifespan and much less chance of injury than one without...
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October 14th, 2006, 05:51 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: \"Old Age\" system in Dom3 - need some info
Quote:
On the subject, does Regeneration affect aging at all?
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I think it does. Though max age isnt affected.
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October 14th, 2006, 06:05 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: \"Old Age\" system in Dom3 - need some info
Quote:
Archonsod said:
subject, does Regeneration affect aging at all?
It would seem logical to me that a mage with regeneration would have a longer lifespan and much less chance of injury than one without...
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I'd actually expect Regeneration to severely decrease lifespan, the whole idea of regeneration is natural healing, and to heal that fast, that mage would need uber-fast metabolism, which is a sure-fire recipe for dying of old-age at 20.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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