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Old October 17th, 2006, 04:44 PM

Elsemeravin Elsemeravin is offline
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Default Plague extension

I was thinking it would be nice to extend the current plague system, maybe as follow:

1] Be able to use a formula for the amount of damage each turn, depending on the turn number (could make damage go down, like plague becoming less active, or up exponentially to force a quick resolve and simulate pandemia).

2] To be able to use amount2 as a "plague type". In that case a plague prevention component/factory could only cure the corresponding "plague type" (or several if several such abilities modded in the facility).
This way we could create plague used as virus, destroying only master computers, or facilities and so on.
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Old October 17th, 2006, 05:31 PM
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Kana Kana is offline
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Default Re: Plague extension

Well if the plague entry has a formula line then you can make some kind of formula. Any line in the data files, that has the word 'formula' in it, can have a formula.
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Old October 17th, 2006, 06:01 PM

Elsemeravin Elsemeravin is offline
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Default Re: Plague extension

But do you know the variable (like %range%) corresponding to the number of turns ?
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Old October 18th, 2006, 12:45 AM
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Default Re: Plague extension

This line comes from the components text but where is “Beam 10”? In the effects folder I see Beams_01 to 07 and there appears to be 4 beams per bit map. What if I want to change a weapon to another display beam type? I hope the modding gets easier as the game is developed more, or at least a really good guide is created!

Anti-Proton Beam
Weapon Space Display Effect Name = Beam 10
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Old October 18th, 2006, 01:22 AM

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Default Re: Plague extension

That's specified in BitmapEffects_SpaceCombat.txt.
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Old October 18th, 2006, 01:35 AM
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Default Re: Plague extension

You see now I was thinking that, hence the reference to 4 per bit map. I just didn’t want to say it and sound nuts.
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Old October 18th, 2006, 01:45 AM
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Default Re: Plague extension

Just think of it as a wealth of modding possiblities...
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