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October 24th, 2006, 08:17 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Manual Typos
Twiceborn - erroneous spell description
In-game description says it works only on slain mages, i.e. in combat.
Manual simply states "if caster dies in friendly dominion" .. what would include drowning, disease, etc..
But the spell works only in combat, actually, therefore the text in the manual should be changed to "caster slain (during a battle) in friendly dominion".
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 25th, 2006, 02:34 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Manual Typos
I know it worked on diseased commanders in Dom2, haven't got a chance to try it in Dom3
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I'm in the IDF. (So any new reply by me is a very rare event.)
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October 25th, 2006, 03:53 AM
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Lieutenant General
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Join Date: Mar 2004
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Re: Manual Typos
Would also be interesting to see if it brings them back from the dead from magic assassinations, magic arrows from afar, etc. If not - bug city, imo.
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Wormwood and wine, and the bitter taste of ashes.
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October 30th, 2006, 02:11 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Manual Typos
Some spells mention Def in the special box, but it isn't explained.
Some items mention Running, but it isn't explained.
EDIT:
On Page 74, battlefield movement doens't mention Flight's tactical teleporting. Also, the battle sequence seems to be out of order. Mages cast spells first, that's true, but fliers fly before missiles units fire missiles. If there is an order, archers should fire before fliers fly.
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February 1st, 2007, 05:22 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
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Re: Manual Typos
Twiceborn does, in fact, work out of combat, at least on mages dying of disease.
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February 1st, 2007, 05:25 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
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Re: Manual Typos
Also, I can't seem to find Lanka's national summons in the manual. Am I just missing it?
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February 1st, 2007, 05:44 AM
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National Security Advisor
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Join Date: Oct 2003
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Re: Manual Typos
Lanka was added as a new nation in a patch, hence it was not in the manual.
Edi
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February 2nd, 2007, 04:38 PM
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Sergeant
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Re: Manual Typos
Ah! That makes sense, then. Thank you. Is there a listing somewhere not in the manual, then?
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February 2nd, 2007, 06:06 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Manual Typos
They aren't listed anywhere AFAIK.
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February 20th, 2007, 06:38 AM
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Sergeant
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Join Date: Oct 2006
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Re: Manual Typos
Not exactly a typo, but the description for MA Abysia (p98) is a bit of a cop-out. There have been changes to the nation since EA so something better shouldn't be too difficult. For example
"Over time the Abysians have grown further from their progenitor, Rhuax. Burning Ones no longer dwell among the abysians, but the warlocks of the Smouldercone have grown in prominence. Now the demonbred are trained as priests and mages, and a new form of cross-breed, the humanbred, joins the armies of Abysia"
Although I imagine something better than that could be done.
I think a 'gem cost' section for battlefield spells would be useful. I've been informed that gem cost is fatigue/100 rounded down for all spells, but this was not immediately obvious to me and I that explicitly stating gem costs would not cause any trouble - there's definitely space for it.
p233 Light of the northern star: The description includes a question from the writer to the devs. It reads
"All mages on the battlefield, including enemies, gain one bonus level in Astral magic. Enemies get this bonus also, correct? Yes"
That should perhaps also specify /astral/ mages. This should be obvious for experienced players, but might not be for new ones.
p237 Hell power:
Again, a question is included in the text. This time it is not answered: "The caster gains a Blood magic (or is it all paths?) bonus of 2..."
The description for Undead mastery (p242) is misleading: "The caster takes control of all undead units on the battlefield. That means all of them"
In fact it does not: the spell is 'magic resistance negates easily'. This is noted in the 'special' column as MR+, but that could easily be missed by a new player.
p264: Crusher. 'crusherknack' is not defined anywhere. I can guess what it does from the in-game description, but I think it would be better to actually state what the effect does rather than use terms like this...
Actually, I forget exactly what it does. Something like 'double damage on constructs' IIRC.
p266: Mage Bane: apparently also has a chance of instakilling magic creatures
p270: Harvest blade: In dominions 2 this weapon always hit when attacking (Att value was relevant for repels only). If this is still the case, it is not mentioned.
p277: Cat charm: I seem to recall that this has some kind of effect on seduction (not mentioned in the manual), but I could be mistaken.
p279: Sanguine dowsing rod: The description is fairly good, but it could mention the value of the blood hunt bonues (+2 to blood magic for hunting IIRC).
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